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I played a game in version git20160725 and suddenly I had several creatures angry and I did not know why. After investigating a bit I found out that my creatures were hungry and I needed a larger hatchery.
It would have been very nice to receive a warning for this.
In case I should have, I attached the log file and replay of this game. I played just a single game in git20160725 so these are also for the other issues raised today.
Yes, but I was busy digging tunnels toward the enemy when the creatures at home turned angry. I had to go back to my dungeon and search around for angry creatures. #1239 would help, but I'd like to be warned that I'm out of chickens before my creatures become unhappy.
A simple (voice) message "You need a bigger hatchery" would suffice.
Just a side note, we should make sure that we have a consistent design for visual and audio feedback that we give to the players. There are tons of things that need to be conveyed, and we already have quite a few different mechanisms:
Overlay icons
Text messages
Audio messages
We need to ensure that we're using for each kind of feedback the proper mechanism and that it conveys the information efficiently while keeping the game funny.
I played a game in version git20160725 and suddenly I had several creatures angry and I did not know why. After investigating a bit I found out that my creatures were hungry and I needed a larger hatchery.
It would have been very nice to receive a warning for this.
In case I should have, I attached the log file and replay of this game. I played just a single game in git20160725 so these are also for the other issues raised today.
opendungeons.log.zip
replay_20160726_235304.zip
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