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primitiveShapes: Generalised tetrahedron and triangle cutting. Cuts are
now possible with level-sets as well as planes. Removed tetPoints class as this wasn't really used anywhere except for the old tet-cutting routines. Restored tetPointRef.H to be consistent with other primitive shapes. Re-wrote tet-overlap mapping in terms of the new cutting.
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Will Bainbridge
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May 22, 2017
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