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“alt-vector” for the landing spot
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The alt-vector will allow you to set the exact landing of the launcher. Don’t forget using this will make it so you can’t move around during the jump. You can use either “vector” or “vector4m”, I’ll be using “vector4m” so I don’t have to do any unit conversion and easily set the position.

The position is set here to the spawn:
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Kuitar5 committed Jan 22, 2023
1 parent cee84c5 commit 292f078
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Expand Up @@ -371,6 +371,18 @@
"name":"MFL-launcher-01",
"spring-height": ["meters", 60.0] // Set the height of the jump
}
},
{
"trans": [-456.0, 5.0, 390.0], // translation
"etype": "launcher", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat" : [0, 0, 0, 1], // quaternion
"bsphere": [-456.0, 5.0, 390.0, 10], // bounding sphere
"lump": {
"name":"MFL-launcher-02",
"spring-height": ["meters", 60.0], // Set the height of the jump
"alt-vector":["vector4m", [-500, 5.0, 400.0, 5.0]] // Set the landing position
}
}
]
}

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