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This branch updates vtkMap to adjust the camera view angle based on the size of the viewport (specifically, the height of the viewport). The current code uses a constant 30 degrees, which is the vtk default. The purpose of this branch is to maintain a 1:1 ratio between the viewport pixel size and the tile pixel size.
By keeping the pixel sizes in sync, texture interpolation is not needed and no longer enabled. The result is a slight improvement in image sharpness, particularly with text/labels.
I am not 100% sure we want to merge these changes, however, as it will introduce perspective distortion of 3-D data (another reason to have 2 renderers, I suppose...)