Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BC5 aka ATI2 Texture compression problem #3

Open
kirill-mapper opened this issue Jan 15, 2022 · 0 comments
Open

BC5 aka ATI2 Texture compression problem #3

kirill-mapper opened this issue Jan 15, 2022 · 0 comments

Comments

@kirill-mapper
Copy link

After saving through open iv textures of normal maps with BC5/ATI2 compression type in dictionaries or in models, a reading error occurs and it is impossible to see such textures through CodeWalker, unlike the original vanilla ones, with which everything is fine. Dear developers, could you investigate this error in more detail and check if there is a mistake on the OpenIV side, that after saving the texture, the compression type changes, which is impossible to read in comparison with the original. As an example, you can take for analysis the texture dictionary mapdetail.ytd, which consists entirely of BC5\ATI2 textures. Please note that after resaving the dictionary, some of the internal data changes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant