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Simplification of GetBonesMatrices Method.
Simplified the GetBonesMatrices method. Simplification does not always rhyme with reliability, but it did here. Previous code has a != comparison with two Singles, and the unnecessary use of Quaternion and Vector3. I made sure my modification was not just giving an illusion of success by setting random SRT values for bones, witnessing the graphical change with a tool (OpenKh.Tools.Kh2MdlxEditor) and witnessing the correct result again by setting the correct values back.
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