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Misc.pm
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Misc.pm
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#########################################################################
# OpenKore - Miscellaneous functions
#
# This software is open source, licensed under the GNU General Public
# License, version 2.
# Basically, this means that you're allowed to modify and distribute
# this software. However, if you distribute modified versions, you MUST
# also distribute the source code.
# See http://www.gnu.org/licenses/gpl.html for the full license.
#
# $Revision$
# $Id$
#
#########################################################################
##
# MODULE DESCRIPTION: Miscellaneous functions
#
# This module contains functions that do not belong in any other modules.
# The difference between Misc.pm and Utils.pm is that Misc.pm can have
# dependencies on other Kore modules.
package Misc;
use strict;
use Exporter;
use Carp::Assert;
use Data::Dumper;
use Compress::Zlib;
use base qw(Exporter);
use utf8;
use Math::Trig;
use Math::Trig qw/pi pi2 pip2 pip4/;
use Globals;
use Log qw(message warning error debug);
use Plugins;
use FileParsers;
use Settings;
use Utils;
use Utils::Assert;
use Skill;
use Field;
use Network;
use Network::Send ();
use AI;
use Actor;
use Actor::You;
use Actor::Player;
use Actor::Monster;
use Actor::Party;
use Actor::NPC;
use Actor::Portal;
use Actor::Pet;
use Actor::Slave;
use Actor::Unknown;
use Time::HiRes qw(time usleep);
use Translation;
use Utils::Exceptions;
our @EXPORT = (
# Config modifiers
qw/auth
configModify
bulkConfigModify
setTimeout
saveConfigFile/,
# Debugging
qw/debug_showSpots
visualDump/,
# Field math
qw/calcRectArea
calcRectArea2
objectInsideSpell
objectInsideCasting
objectIsMovingTowards
objectIsMovingTowardsPlayer
get_dance_position/,
# Inventory management
qw/inInventory
inventoryItemRemoved
storageGet
transferItems
cardName
itemName
itemNameSimple
itemNameToID
itemNameToIDList
containsItemNameToIDList/,
# File Parsing and Writing
qw/chatLog
shopLog
monsterLog
playerLog
deadLog
searchStoreInfo/,
# Logging
qw/itemLog/,
# OS specific
qw/launchURL/,
# Misc
qw/
actorAdded
actorRemoved
actorListClearing
avoidGM_talk
avoidList_talk
avoidList_ID
calcStat
center
charSelectScreen
chatLog_clear
checkAllowedMap
checkFollowMode
isMySlaveID
isNotMySlaveID
is_aggressive
is_aggressive_slave
checkMonsterCleanness
slave_checkMonsterCleanness
createCharacter
deal
dealAddItem
drop
dumpData
getEmotionByCommand
getIDFromChat
getNPCName
getPlayerNameFromCache
getPortalDestName
getResponse
getSpellName
headgearName
itemLog_clear
look
lookAtPosition
manualMove
canReachMeleeAttack
meetingPosition
objectAdded
objectRemoved
items_control
pickupitems
mon_control
monsterName
positionNearPlayer
positionNearPortal
printItemDesc
processNameRequestQueue
quit
offlineMode
relog
sendMessage
setSkillUseTimer
setPartySkillTimer
setStatus
countCastOn
stripLanguageCode
switchConfigFile
updateDamageTables
updatePlayerNameCache
canUseTeleport
top10Listing
whenGroundStatus
writeStorageLog
getBestTarget
isSafe
isSafeActorQuery
isCellOccupied/,
# Actor's Actions Text
qw/attack_string
skillCast_string
skillUse_string
skillUseLocation_string
skillUseNoDamage_string
status_string/,
# AI Math
qw/lineIntersection
percent_hp
percent_sp
percent_weight/,
# Misc Functions
qw/avoidGM_near
avoidList_near
compilePortals
compilePortals_check
portalExists
portalExists2
redirectXKoreMessages
monKilled
getActorName
getActorNames
findPartyUserID
getNPCInfo
skillName
checkSelfCondition
checkPlayerCondition
checkMonsterCondition
makeShop
openShop
closeShop
makeBuyerShop
openBuyerShop
closeBuyerShop
inLockMap
parseReload
setCharDeleteDate
toBase62
fromBase62
solveItemLink
solveMessage
solveMSG
absunit/,
# Npc buy and sell
qw/cancelNpcBuySell
completeNpcSell
completeNpcBuy/,
# Char login
qw/CharacterLogin/,
);
# use SelfLoader; 1;
# __DATA__
sub _checkActorHash($$$$) {
my ($name, $hash, $type, $hashName) = @_;
foreach my $actor (values %{$hash}) {
if (!UNIVERSAL::isa($actor, $type)) {
die "$name\nUnblessed item in $hashName list:\n" .
Dumper($hash);
}
}
}
# Checks whether the internal state of some variables are correct.
sub checkValidity {
return if (!DEBUG || $ENV{OPENKORE_NO_CHECKVALIDITY});
my ($name) = @_;
$name = "Validity check:" if (!defined $name);
assertClass($char, 'Actor::You') if ($net && $net->getState() == Network::IN_GAME
&& $net->isa('Network::XKore'));
assertClass($char, 'Actor::You') if ($char);
return;
_checkActorHash($name, \%items, 'Actor::Item', 'item');
_checkActorHash($name, \%monsters, 'Actor::Monster', 'monster');
_checkActorHash($name, \%players, 'Actor::Player', 'player');
_checkActorHash($name, \%pets, 'Actor::Pet', 'pet');
_checkActorHash($name, \%npcs, 'Actor::NPC', 'NPC');
_checkActorHash($name, \%portals, 'Actor::Portal', 'portals');
}
#######################################
#######################################
### CATEGORY: Configuration modifiers
#######################################
#######################################
sub auth {
my $user = shift;
my $flag = shift;
if ($flag) {
message TF("Authorized user '%s' for admin\n", $user), "success";
} else {
message TF("Revoked admin privilages for user '%s'\n", $user), "success";
}
$overallAuth{$user} = $flag;
writeDataFile(Settings::getControlFilename("overallAuth.txt"), \%overallAuth);
}
##
# void configModify(String key, String value, ...)
# key: a key name.
# value: the new value.
#
# Changes the value of the configuration option $key to $value.
# Both %config and config.txt will be updated.
#
# You may also call configModify() with additional optional options:
# `l
# - autoCreate (boolean): Whether the configuration option $key
# should be created if it doesn't already exist.
# The default is true.
# - silent (boolean): By default, output will be printed, notifying the user
# that a config option has been changed. Setting this to
# true will surpress that output.
# `l`
sub configModify {
my $key = shift;
my $val = shift;
my %args;
if (@_ == 1) {
$args{silent} = $_[0];
} else {
%args = @_;
}
$args{autoCreate} = 1 if (!exists $args{autoCreate});
Plugins::callHook('configModify', {
key => $key,
val => $val,
additionalOptions => \%args
});
if (!$args{silent} && $key !~ /password/i) {
my $oldval = $config{$key};
if (!defined $oldval) {
$oldval = "not set";
}
if ($config{$key} eq $val) {
if ($val) {
message TF("Config '%s' is already %s\n", $key, $val), "info";
}else{
message TF("Config '%s' is already *None*\n", $key), "info";
}
return;
}
if (!defined $val) {
message TF("Config '%s' unset (was %s)\n", $key, $oldval), "info";
} else {
message TF("Config '%s' set to %s (was %s)\n", $key, $val, $oldval), "info";
}
}
if ($args{autoCreate} && !exists $config{$key}) {
my $f;
if (open($f, ">>", Settings::getConfigFilename())) {
print $f "$key\n";
close($f);
}
}
$config{$key} = $val;
Settings::update_log_filenames() if $key =~ /^(username|char|server)$/o;
saveConfigFile();
}
##
# bulkConfigModify (r_hash, [silent])
# r_hash: key => value to change
# silent: if set to 1, do not print a message to the console.
#
# like configModify but for more than one value at the same time.
sub bulkConfigModify {
my $r_hash = shift;
my $silent = shift;
my $oldval;
foreach my $key (keys %{$r_hash}) {
Plugins::callHook('configModify', {
key => $key,
val => $r_hash->{$key},
silent => $silent
});
$oldval = $config{$key};
$config{$key} = $r_hash->{$key};
if ($key =~ /password/i) {
message TF("Config '%s' set to %s (was *not-displayed*)\n", $key, $r_hash->{$key}), "info" unless ($silent);
} else {
message TF("Config '%s' set to %s (was %s)\n", $key, $r_hash->{$key}, $oldval), "info" unless ($silent);
}
}
saveConfigFile();
}
##
# saveConfigFile()
#
# Writes %config to config.txt.
sub saveConfigFile {
writeDataFileIntact(Settings::getConfigFilename(), \%config);
}
sub setTimeout {
my $timeout = shift;
my $time = shift;
my %args;
if (@_ == 1) {
$args{silent} = $_[0];
} else {
%args = @_;
}
$args{autoCreate} = 1 if (!exists $args{autoCreate});
Plugins::callHook('setTimeout', {
timeout => $timeout,
time => $time,
additionalOptions => \%args
});
if (!$args{silent}) {
my $oldtime = $timeout{$timeout}{timeout};
if (!defined $oldtime) {
$oldtime = "not set";
}
if ($timeout{$timeout}{timeout} eq $time) {
if ($time) {
message TF("Timeout '%s' is already %s\n", $timeout, $time), "info";
} else {
message TF("Timeout '%s' is already *None*\n", $timeout), "info";
}
return;
}
if (!defined $time) {
message TF("Timeout '%s' unset (was %s)\n", $timeout, $oldtime), "info";
} else {
message TF("Timeout '%s' set to %s (was %s)\n", $timeout, $time, $oldtime), "info";
}
}
if ($args{autoCreate} && !exists $timeout{$timeout}{timeout}) {
my $f;
if (open($f, ">>", Settings::getControlFilename("timeouts.txt"))) {
print $f "$timeout\n";
close($f);
}
}
$timeout{$timeout}{timeout} = $time;
writeDataFileIntact2(Settings::getControlFilename("timeouts.txt"), \%timeout);
}
#######################################
#######################################
### Category: Debugging
#######################################
#######################################
our %debug_showSpots_list;
sub debug_showSpots {
return unless $net->clientAlive();
my $ID = shift;
my $spots = shift;
my $special = shift;
if ($debug_showSpots_list{$ID}) {
foreach (@{$debug_showSpots_list{$ID}}) {
my $msg = pack("C*", 0x20, 0x01) . pack("V", $_);
$net->clientSend($msg);
}
}
my $i = 1554;
$debug_showSpots_list{$ID} = [];
foreach (@{$spots}) {
next if !defined $_;
my $msg = pack("C*", 0x1F, 0x01)
. pack("V*", $i, 1550)
. pack("v*", $_->{x}, $_->{y})
. pack("C*", 0x93, 0);
$net->clientSend($msg);
$net->clientSend($msg);
push @{$debug_showSpots_list{$ID}}, $i;
$i++;
}
if ($special) {
my $msg = pack("C*", 0x1F, 0x01)
. pack("V*", 1553, 1550)
. pack("v*", $special->{x}, $special->{y})
. pack("C*", 0x83, 0);
$net->clientSend($msg);
$net->clientSend($msg);
push @{$debug_showSpots_list{$ID}}, 1553;
}
}
##
# visualDump(data [, label])
#
# Show the bytes in $data on screen as hexadecimal.
# Displays the label if provided.
sub visualDump {
my ($msg, $label) = @_;
my $dump;
my $puncations = quotemeta '~!@#$%^&*()_-+=|\"\'';
# doesn't work right with debugPacket_sent
#no encoding 'utf8';
#use bytes;
$dump = "================================================\n";
if (defined $label) {
$dump .= sprintf("%-15s [%d bytes] %s\n", $label, length($msg), getFormattedDate(int(time)));
} else {
$dump .= sprintf("%d bytes %s\n", length($msg), getFormattedDate(int(time)));
}
for (my $i = 0; $i < length($msg); $i += 16) {
my $line;
my $data = substr($msg, $i, 16);
my $rawData = '';
for (my $j = 0; $j < length($data); $j++) {
my $char = substr($data, $j, 1);
if (ord($char) < 32 || ord($char) > 126) {
$rawData .= '.';
} else {
$rawData .= substr($data, $j, 1);
}
}
$line = getHex(substr($data, 0, 8));
$line .= ' ' . getHex(substr($data, 8)) if (length($data) > 8);
$line .= ' ' x (50 - length($line)) if (length($line) < 54);
$line .= " $rawData\n";
$line = sprintf("%3d> ", $i) . $line;
$dump .= $line;
}
message $dump;
}
#######################################
#######################################
### CATEGORY: Field math
#######################################
#######################################
##
# calcRectArea($x, $y, $radius, $field)
# Returns: an array with position hashes. Each has contains an x and a y key.
#
# Creates a rectangle with center ($x,$y) and radius $radius,
# and returns a list of positions of the border of the rectangle.
sub calcRectArea {
my ($x, $y, $radius, $field) = @_;
my (%topLeft, %topRight, %bottomLeft, %bottomRight);
sub capX {
return 0 if ($_[0] < 0);
return $_[1]->width - 1 if ($_[0] >= $_[1]->width);
return int $_[0];
}
sub capY {
return 0 if ($_[0] < 0);
return $_[1]->height - 1 if ($_[0] >= $_[1]->height);
return int $_[0];
}
# Get the avoid area as a rectangle
$topLeft{x} = capX($x - $radius, $field);
$topLeft{y} = capY($y + $radius, $field);
$topRight{x} = capX($x + $radius, $field);
$topRight{y} = capY($y + $radius, $field);
$bottomLeft{x} = capX($x - $radius, $field);
$bottomLeft{y} = capY($y - $radius, $field);
$bottomRight{x} = capX($x + $radius, $field);
$bottomRight{y} = capY($y - $radius, $field);
# Walk through the border of the rectangle
# Record the blocks that are walkable
my @walkableBlocks;
for (my $x = $topLeft{x}; $x <= $topRight{x}; $x++) {
if ($field->isWalkable($x, $topLeft{y})) {
push @walkableBlocks, {x => $x, y => $topLeft{y}};
}
}
for (my $x = $bottomLeft{x}; $x <= $bottomRight{x}; $x++) {
if ($field->isWalkable($x, $bottomLeft{y})) {
push @walkableBlocks, {x => $x, y => $bottomLeft{y}};
}
}
for (my $y = $bottomLeft{y} + 1; $y < $topLeft{y}; $y++) {
if ($field->isWalkable($topLeft{x}, $y)) {
push @walkableBlocks, {x => $topLeft{x}, y => $y};
}
}
for (my $y = $bottomRight{y} + 1; $y < $topRight{y}; $y++) {
if ($field->isWalkable($topRight{x}, $y)) {
push @walkableBlocks, {x => $topRight{x}, y => $y};
}
}
return @walkableBlocks;
}
##
# calcRectArea2($x, $y, $radius, $minRange)
# Returns: an array with position hashes. Each has contains an x and a y key.
#
# Creates a rectangle with center ($x,$y) and radius $radius,
# and returns a list of positions inside the rectangle that are
# not closer than $minRange to the center.
sub calcRectArea2 {
my ($cx, $cy, $r, $min) = @_;
my @rectangle;
for (my $x = $cx - $r; $x <= $cx + $r; $x++) {
for (my $y = $cy - $r; $y <= $cy + $r; $y++) {
next if distance({x => $cx, y => $cy}, {x => $x, y => $y}) < $min;
push(@rectangle, {x => $x, y => $y});
}
}
return @rectangle;
}
##
# objectInsideSpell(object, [ignore_party_members = 1])
# object: reference to a player or monster hash.
#
# Checks whether an object is inside someone else's spell area.
# (Traps are also "area spells").
sub objectInsideSpell {
my $object = shift;
my $ignore_party_members = shift;
$ignore_party_members = 1 if (!defined $ignore_party_members);
my ($x, $y) = ($object->{pos_to}{x}, $object->{pos_to}{y});
foreach (@spellsID) {
my $spell = $spells{$_};
if ((!$ignore_party_members || !$char->{party}{joined} || !$char->{party}{users}{$spell->{sourceID}})
&& $spell->{sourceID} ne $accountID
&& isNotMySlaveID($spell->{sourceID})
&& $spell->{pos}{x} == $x && $spell->{pos}{y} == $y) {
return 1;
}
}
return 0;
}
sub objectInsideCasting {
my ($monster) = @_;
my $monsterPos = calcPosition($monster);
foreach my $caster (@$playersList, @$slavesList) {
next if (isMySlaveID($caster->{ID}));
next if ($char->{party} && $char->{party}{joined} && exists $char->{party}{users}{$caster->{ID}});
next unless (exists $caster->{casting} && defined $caster->{casting} && $caster->{casting});
my $cast = $caster->{casting};
next unless ($cast->{x} != 0 || $cast->{y} != 0);
my $skill = $cast->{skill};
my $skillID = $skill->getIDN();
my $range = judgeSkillArea($skillID);
my %coords;
$coords{x} = $cast->{x};
$coords{y} = $cast->{y};
my $distFromCenter = blockDistance($monsterPos, \%coords);
if ($distFromCenter <= $range) {
#warning TF("Target %s is inside skill %s (range %d | dist %d) from caster %s.\n", $monster, $skill, $range, $distFromCenter, $caster), 'slave_attack';
return 1;
}
}
return 0;
}
##
# objectIsMovingTowards(object1, object2, [max_variance])
#
# Check whether $object1 is moving towards $object2.
sub objectIsMovingTowards {
my $obj = shift;
my $obj2 = shift;
my $max_variance = (shift || 15);
if (!timeOut($obj->{time_move}, $obj->{time_move_calc})) {
# $obj is still moving
my %vec;
getVector(\%vec, $obj->{pos_to}, $obj->{pos});
return checkMovementDirection($obj->{pos}, \%vec, $obj2->{pos_to}, $max_variance);
}
return 0;
}
##
# objectIsMovingTowardsPlayer(object, [ignore_party_members = 1])
#
# Check whether an object is moving towards a player.
sub objectIsMovingTowardsPlayer {
my $obj = shift;
my $ignore_party_members = shift;
$ignore_party_members = 1 if (!defined $ignore_party_members);
if (!timeOut($obj->{time_move}, $obj->{time_move_calc}) && @playersID) {
# Monster is still moving, and there are players on screen
my %vec;
getVector(\%vec, $obj->{pos_to}, $obj->{pos});
for my $player (@$playersList) {
my $ID = $player->{ID};
next if (
($ignore_party_members && $char->{party}{joined} && $char->{party}{users}{$ID})
|| (defined($player->{name}) && existsInList($config{tankersList}, $player->{name}))
|| $player->statusActive('EFFECTSTATE_SPECIALHIDING'));
if (checkMovementDirection($obj->{pos}, \%vec, $player->{pos}, 15)) {
return 1;
}
}
}
return 0;
}
use constant USE_DIAGONAL => 0;
##
# get_dance_position(slave, target)
# slave: reference to the slave actor which is dancing.
# target: reference to the target actor which you are attacking.
#
# Returns: reference to a hash containing both x and y coordinates of the next dance position.
#
# Dance algorithm used in attack_dance
# Based on AzzyAI dance
sub get_dance_position {
my ($slave, $target) = @_;
my ($dy, $dx);
my $my_pos = calcPosition($slave);
my $target_pos = calcPosition($target);
my @possible;
# same x and y
if ($my_pos->{x} == $target_pos->{x} && $my_pos->{y} == $target_pos->{y}) {
push(@possible,(
{ x => 1, y => 0 },
{ x => 0, y => 1 },
{ x => 0, y => -1 },
{ x => -1, y => 0 }
));
push(@possible,(
{ x => 1, y => 1 },
{ x => -1, y => -1 },
{ x => 1, y => -1 },
{ x => -1, y => 1 }
)) if (USE_DIAGONAL == 1);
} elsif ($my_pos->{x} == $target_pos->{x}) {
$dy = abs($my_pos->{y} - $target_pos->{y});
if ($my_pos->{y} > $target_pos->{y}) {
# same x, 2 y north
if ($dy == 2) {
push(@possible,(
{ x => 0, y => -1 }
));
push(@possible,(
{ x => 1, y => -1 },
{ x => -1, y => -1 }
)) if (USE_DIAGONAL == 1);
# same x, 1 y north
} else {
push(@possible,(
{ x => 1, y => 0 },
{ x => -1, y => 0 },
{ x => 0, y => 1 }
));
}
} else {
# same x, 2 y south
if ($dy == 2) {
push(@possible,(
{ x => 0, y => 1 }
));
push(@possible,(
{ x => 1, y => 1 },
{ x => -1, y => 1 }
)) if (USE_DIAGONAL == 1);
# same x, 1 y south
} else {
push(@possible,(
{ x => 1, y => 0 },
{ x => -1, y => 0 },
{ x => 0, y => -1 }
));
}
}
} elsif ($my_pos->{y} == $target_pos->{y}) {
$dx = abs($my_pos->{x} - $target_pos->{x});
if ($my_pos->{x} > $target_pos->{x}) {
# same y, 2 x east
if ($dx == 2) {
push(@possible,(
{ x => -1, y => 0 }
));
push(@possible,(
{ x => -1, y => 1 },
{ x => -1, y => -1 }
)) if (USE_DIAGONAL == 1);
# same y, 1 x east
} else {
push(@possible,(
{ x => 0, y => 1 },
{ x => 0, y => -1 },
{ x => 1, y => 0 }
));
}
} else {
# same y, 2 x west
if ($dx == 2) {
push(@possible,(
{ x => 1, y => 0 }
));
push(@possible,(
{ x => 1, y => 1 },
{ x => 1, y => -1 }
)) if (USE_DIAGONAL == 1);
# same y, 1 x west
} else {
push(@possible,(
{ x => 0, y => 1 },
{ x => 0, y => -1 },
{ x => -1, y => 0 }
));
}
}
} elsif ($my_pos->{y} > $target_pos->{y}) {
# 1 northeast
if ($my_pos->{x} > $target_pos->{x}) {
push(@possible,(
{ x => -1, y => 0 },
{ x => 0, y => -1 }
));
push(@possible,(
{ x => -1, y => 1 },
{ x => 1, y => -1 }
)) if (USE_DIAGONAL == 1);
# 1 northwest
} else {
push(@possible,(
{ x => 1, y => 0 },
{ x => 0, y => -1 }
));
push(@possible,(
{ x => 1, y => 1 },
{ x => -1, y => -1 }
)) if (USE_DIAGONAL == 1);
}
} else {
# 1 southeast
if ($my_pos->{x} > $target_pos->{x}) {
push(@possible,(
{ x => -1, y => 0 },
{ x => 0, y => 1 }
));
push(@possible,(
{ x => -1, y => -1 },
{ x => 1, y => 1 }
)) if (USE_DIAGONAL == 1);
# 1 southwest
} else {
push(@possible,(
{ x => 1, y => 0 },
{ x => 0, y => 1 }
));
push(@possible,(
{ x => 1, y => -1 },
{ x => -1, y => 1 }
)) if (USE_DIAGONAL == 1);
}
}
shuffleArray(\@possible);
my %dance_pos;
foreach my $pos_add (@possible) {
my $x = $my_pos->{x} + $pos_add->{x};
my $y = $my_pos->{y} + $pos_add->{y};
next unless ($field->isWalkable($x, $y));
$dance_pos{x} = $x;
$dance_pos{y} = $y;
last;
}
return \%dance_pos;
}
#########################################
#########################################
### CATEGORY: Logging
#########################################
#########################################
# TODO: merge?
sub itemLog {
my $crud = shift;
return if (!$config{'itemHistory'});
open ITEMLOG, ">>:utf8", $Settings::item_log_file;
print ITEMLOG "[".getFormattedDate(int(time))."] $crud";
close ITEMLOG;
}
sub chatLog {
my $type = shift;
my $message = shift;
open CHAT, ">>:utf8", $Settings::chat_log_file;
print CHAT "[".getFormattedDate(int(time))."][".uc($type)."] $message";
close CHAT;
}
sub shopLog {
my $crud = shift;
open SHOPLOG, ">>:utf8", $Settings::shop_log_file;
print SHOPLOG "[".getFormattedDate(int(time))."] $crud";
close SHOPLOG;
}
sub monsterLog {
my $crud = shift;
return if (!$config{'monsterLog'});
open MONLOG, ">>:utf8", $Settings::monster_log_file;
print MONLOG "[".getFormattedDate(int(time))."] $crud\n";
close MONLOG;
}
sub playerLog {
my $crud = shift;
return if (!$config{'playerLog'});
open PLAYERLOG, ">>:utf8", $Settings::player_log_file;
print PLAYERLOG "[".getFormattedDate(int(time))."] $crud\n";
close PLAYERLOG;
}
sub deadLog {
my $crud = shift;
return if (!$config{'logDead'});
open DEADLOG, ">>:utf8", $Settings::dead_log_file;
print DEADLOG "[DEAD] $crud\n";
close DEADLOG;
}
#########################################
#########################################
### CATEGORY: Operating system specific
#########################################
#########################################
##
# launchURL(url)
#
# Open $url in the operating system's preferred web browser.
sub launchURL {
my $url = shift;
if ($^O eq 'MSWin32') {
require Utils::Win32;
Utils::Win32::ShellExecute(0, undef, $url);
} else {
my $mod = 'use POSIX;';
eval $mod;
# This is a script I wrote for the autopackage project
# It autodetects the current desktop environment
my $detectionScript = <<EOF;
function detectDesktop() {
if [[ "\$DISPLAY" = "" ]]; then
return 1
fi
local LC_ALL=C
local clients
if ! clients=`xlsclients`; then
return 1
fi
if echo "\$clients" | grep -qE '(gnome-panel|nautilus|metacity)'; then
echo gnome
elif echo "\$clients" | grep -qE '(kicker|slicker|karamba|kwin)'; then
echo kde
else
echo other
fi