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[pserver]werid coords flying out of the map.. #2061

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tenn0634 opened this issue Jun 15, 2018 · 5 comments
Open

[pserver]werid coords flying out of the map.. #2061

tenn0634 opened this issue Jun 15, 2018 · 5 comments

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@tenn0634
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xkore0 and xkore3 works fine with the server, but when the character move have a werid issue with the coords ..
here is my servers.txt .
servers.txt
and here is the issue i encounter( gif )
drift2
here is account if needed
ID:aabbcc1
PW:aabbcc1

@tenn0634 tenn0634 changed the title werid coords flying out of the map.. [pserver]werid coords flying out of the map.. Jun 15, 2018
@Fadreus
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Fadreus commented Jun 19, 2018

The real question is: How this affect your bot operation?

@tenn0634
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this happens everytime when the char move , the char must use flywing to get the correct coords , if i need to buy some arrow or supply ,it just can't walk to the store ...

@Fadreus
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Fadreus commented Jun 19, 2018

Only happen in wxstart.exe?
Tried start.exe?

@tenn0634
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it happens in start.exe too , but i find it when i using macro [log @eval(::char->{pos}{x})] it gets the right coordsX ,even the OP title shows coords is outside the map .
nn

@ghost
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ghost commented Nov 1, 2019

Ragnarok doesnt have field coordinates packet because it does check speed hack teleport hack anti wallhack anti cell hack then it does confuses the bot. Need to update the cell according with new coordinates you know just get the real position

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