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containerstore.cpp
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containerstore.cpp
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#include "containerstore.hpp"
#include <cassert>
#include <typeinfo>
#include <stdexcept>
#include <components/esm/inventorystate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "manualref.hpp"
#include "refdata.hpp"
#include "class.hpp"
#include "localscripts.hpp"
#include "player.hpp"
namespace
{
template<typename T>
float getTotalWeight (const MWWorld::CellRefList<T>& cellRefList)
{
float sum = 0;
for (typename MWWorld::CellRefList<T>::List::const_iterator iter (
cellRefList.mList.begin());
iter!=cellRefList.mList.end();
++iter)
{
if (iter->mData.getCount()>0)
sum += iter->mData.getCount()*iter->mBase->mData.mWeight;
}
return sum;
}
template<typename T>
MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id,
MWWorld::ContainerStore *store)
{
std::string id2 = Misc::StringUtils::lowerCase (id);
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
iter!=list.mList.end(); ++iter)
{
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
{
MWWorld::Ptr ptr (&*iter, 0);
ptr.setContainerStore (store);
return ptr;
}
}
return MWWorld::Ptr();
}
}
template<typename T>
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState (CellRefList<T>& collection,
const ESM::ObjectState& state)
{
if (!LiveCellRef<T>::checkState (state))
return ContainerStoreIterator (this); // not valid anymore with current content files -> skip
const T *record = MWBase::Environment::get().getWorld()->getStore().
get<T>().search (state.mRef.mRefID);
if (!record)
return ContainerStoreIterator (this);
LiveCellRef<T> ref (record);
ref.load (state);
collection.mList.push_back (ref);
return ContainerStoreIterator (this, --collection.mList.end());
}
void MWWorld::ContainerStore::storeEquipmentState(const MWWorld::LiveCellRefBase &ref, int index, ESM::InventoryState &inventory) const
{
}
void MWWorld::ContainerStore::readEquipmentState(const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState &inventory)
{
}
template<typename T>
void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const
{
ref.save (state);
}
template<typename T>
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
ESM::InventoryState& inventory, int& index, bool equipable) const
{
for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (iter->mData.getCount() == 0)
continue;
ESM::ObjectState state;
storeState (*iter, state);
if (equipable)
storeEquipmentState(*iter, index, inventory);
inventory.mItems.push_back (state);
++index;
}
}
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
MWWorld::ContainerStore::ContainerStore() : mListener(NULL), mCachedWeight (0), mWeightUpToDate (false) {}
MWWorld::ContainerStore::~ContainerStore() {}
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cbegin (int mask) const
{
return ConstContainerStoreIterator (mask, this);
}
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cend() const
{
return ConstContainerStoreIterator (this);
}
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::begin (int mask) const
{
return cbegin(mask);
}
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::end() const
{
return cend();
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
{
return ContainerStoreIterator (mask, this);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
{
return ContainerStoreIterator (this);
}
int MWWorld::ContainerStore::count(const std::string &id)
{
int total=0;
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
total += iter->getRefData().getCount();
return total;
}
int MWWorld::ContainerStore::restockCount(const std::string &id)
{
int total=0;
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
if (iter->getCellRef().getSoul().empty())
total += iter->getRefData().getCount();
return total;
}
MWWorld::ContainerStoreListener* MWWorld::ContainerStore::getContListener() const
{
return mListener;
}
void MWWorld::ContainerStore::setContListener(MWWorld::ContainerStoreListener* listener)
{
mListener = listener;
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count)
{
if (ptr.getRefData().getCount() <= count)
return end();
MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count);
const std::string script = it->getClass().getScript(*it);
if (!script.empty())
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);
remove(ptr, ptr.getRefData().getCount()-count, container);
return it;
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
{
MWWorld::ContainerStoreIterator retval = end();
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (item == *iter)
{
retval = iter;
break;
}
}
if (retval == end())
throw std::runtime_error("item is not from this container");
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
{
if (stacks(*iter, item))
{
iter->getRefData().setCount(iter->getRefData().getCount() + item.getRefData().getCount());
item.getRefData().setCount(0);
retval = iter;
break;
}
}
return retval;
}
bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const
{
const MWWorld::Class& cls1 = ptr1.getClass();
const MWWorld::Class& cls2 = ptr2.getClass();
if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().getRefId(), ptr2.getCellRef().getRefId()))
return false;
// If it has an enchantment, don't stack when some of the charge is already used
if (!ptr1.getClass().getEnchantment(ptr1).empty())
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
ptr1.getClass().getEnchantment(ptr1));
float maxCharge = static_cast<float>(enchantment->mData.mCharge);
float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
return false;
}
return ptr1 != ptr2 // an item never stacks onto itself
&& ptr1.getCellRef().getOwner() == ptr2.getCellRef().getOwner()
&& ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()
&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
&& cls1.getScript(ptr1) == cls2.getScript(ptr2)
// item that is already partly used up never stacks
&& (!cls1.hasItemHealth(ptr1) || (
cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1)
&& cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
// a bit pointless to set owner for the player
if (actorPtr != MWMechanics::getPlayer())
return add(ref.getPtr(), count, actorPtr, true);
else
return add(ref.getPtr(), count, actorPtr, false);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner)
{
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::ContainerStoreIterator it = end();
// HACK: Set owner on the original item, then reset it after we have copied it
// If we set the owner on the copied item, it would not stack correctly...
std::string oldOwner = itemPtr.getCellRef().getOwner();
if (!setOwner || actorPtr == MWMechanics::getPlayer()) // No point in setting owner to the player - NPCs will not respect this anyway
{
itemPtr.getCellRef().setOwner("");
}
else
{
itemPtr.getCellRef().setOwner(actorPtr.getCellRef().getRefId());
}
it = addImp(itemPtr, count);
itemPtr.getCellRef().setOwner(oldOwner);
// The copy of the original item we just made
MWWorld::Ptr item = *it;
// we may have copied an item from the world, so reset a few things first
item.getRefData().setBaseNode(NULL); // Especially important, otherwise scripts on the item could think that it's actually in a cell
ESM::Position pos;
pos.rot[0] = 0;
pos.rot[1] = 0;
pos.rot[2] = 0;
pos.pos[0] = 0;
pos.pos[1] = 0;
pos.pos[2] = 0;
item.getCellRef().setPosition(pos);
// reset ownership stuff, owner was already handled above
item.getCellRef().resetGlobalVariable();
item.getCellRef().setFaction("");
item.getCellRef().setFactionRank(-1);
// must reset the RefNum on the copied item, so that the RefNum on the original item stays unique
// maybe we should do this in the copy constructor instead?
item.getCellRef().unsetRefNum(); // destroy link to content file
std::string script = item.getClass().getScript(item);
if(script != "")
{
if (actorPtr == player)
{
// Items in player's inventory have cell set to 0, so their scripts will never be removed
item.mCell = 0;
}
else
{
// Set mCell to the cell of the container/actor, so that the scripts are removed properly when
// the cell of the container/actor goes inactive
item.mCell = actorPtr.getCell();
}
item.mContainerStore = this;
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
// Set OnPCAdd special variable, if it is declared
// Make sure to do this *after* we have added the script to LocalScripts
if (actorPtr == player)
item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
}
if (mListener)
mListener->itemAdded(item, count);
return it;
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count)
{
int type = getType(ptr);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
if(ptr.getClass().isGold(ptr))
{
int realCount = count * ptr.getClass().getValue(ptr);
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
{
iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
flagAsModified();
return iter;
}
}
MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
return addNewStack(ref.getPtr(), realCount);
}
// determine whether to stack or not
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (stacks(*iter, ptr))
{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + count );
flagAsModified();
return iter;
}
}
// if we got here, this means no stacking
return addNewStack(ptr, count);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const ConstPtr& ptr, int count)
{
ContainerStoreIterator it = begin();
switch (getType(ptr))
{
case Type_Potion: potions.mList.push_back (*ptr.get<ESM::Potion>()); it = ContainerStoreIterator(this, --potions.mList.end()); break;
case Type_Apparatus: appas.mList.push_back (*ptr.get<ESM::Apparatus>()); it = ContainerStoreIterator(this, --appas.mList.end()); break;
case Type_Armor: armors.mList.push_back (*ptr.get<ESM::Armor>()); it = ContainerStoreIterator(this, --armors.mList.end()); break;
case Type_Book: books.mList.push_back (*ptr.get<ESM::Book>()); it = ContainerStoreIterator(this, --books.mList.end()); break;
case Type_Clothing: clothes.mList.push_back (*ptr.get<ESM::Clothing>()); it = ContainerStoreIterator(this, --clothes.mList.end()); break;
case Type_Ingredient: ingreds.mList.push_back (*ptr.get<ESM::Ingredient>()); it = ContainerStoreIterator(this, --ingreds.mList.end()); break;
case Type_Light: lights.mList.push_back (*ptr.get<ESM::Light>()); it = ContainerStoreIterator(this, --lights.mList.end()); break;
case Type_Lockpick: lockpicks.mList.push_back (*ptr.get<ESM::Lockpick>()); it = ContainerStoreIterator(this, --lockpicks.mList.end()); break;
case Type_Miscellaneous: miscItems.mList.push_back (*ptr.get<ESM::Miscellaneous>()); it = ContainerStoreIterator(this, --miscItems.mList.end()); break;
case Type_Probe: probes.mList.push_back (*ptr.get<ESM::Probe>()); it = ContainerStoreIterator(this, --probes.mList.end()); break;
case Type_Repair: repairs.mList.push_back (*ptr.get<ESM::Repair>()); it = ContainerStoreIterator(this, --repairs.mList.end()); break;
case Type_Weapon: weapons.mList.push_back (*ptr.get<ESM::Weapon>()); it = ContainerStoreIterator(this, --weapons.mList.end()); break;
}
it->getRefData().setCount(count);
flagAsModified();
return it;
}
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement)
{
int toRemove = count;
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
toRemove -= remove(*iter, toRemove, actor, equipReplacement);
flagAsModified();
// number of removed items
return count - toRemove;
}
int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement)
{
assert(this == item.getContainerStore());
int toRemove = count;
RefData& itemRef = item.getRefData();
if (itemRef.getCount() <= toRemove)
{
toRemove -= itemRef.getCount();
itemRef.setCount(0);
}
else
{
itemRef.setCount(itemRef.getCount() - toRemove);
toRemove = 0;
}
flagAsModified();
if (mListener)
mListener->itemRemoved(item, count - toRemove);
// number of removed items
return count - toRemove;
}
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::string& owner)
{
for (std::vector<ESM::ContItem>::const_iterator iter (items.mList.begin()); iter!=items.mList.end();
++iter)
{
std::string id = Misc::StringUtils::lowerCase(iter->mItem.toString());
addInitialItem(id, owner, iter->mCount);
}
flagAsModified();
}
void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner,
int count, bool topLevel, const std::string& levItem)
{
if (count == 0) return; //Don't restock with nothing.
try {
ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count);
if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
{
const ESM::ItemLevList* levItemList = ref.getPtr().get<ESM::ItemLevList>()->mBase;
if (topLevel && std::abs(count) > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
{
for (int i=0; i<std::abs(count); ++i)
addInitialItem(id, owner, count > 0 ? 1 : -1, true, levItemList->mId);
return;
}
else
{
std::string itemId = MWMechanics::getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false);
if (itemId.empty())
return;
addInitialItem(itemId, owner, count, false, levItemList->mId);
}
}
else
{
// A negative count indicates restocking items
// For a restocking levelled item, remember what we spawned so we can delete it later when the merchant restocks
if (!levItem.empty() && count < 0)
{
//If there is no item in map, insert it
std::map<std::pair<std::string, std::string>, int>::iterator itemInMap =
mLevelledItemMap.insert(std::make_pair(std::make_pair(id, levItem), 0)).first;
//Update spawned count
itemInMap->second += std::abs(count);
}
count = std::abs(count);
ref.getPtr().getCellRef().setOwner(owner);
addImp (ref.getPtr(), count);
}
}
catch (const std::exception& e)
{
std::cerr << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what() << std::endl;
}
}
void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MWWorld::Ptr& ptr, const std::string& owner)
{
//allowedForReplace - Holds information about how many items from the list were not sold;
// Hence, tells us how many items we don't need to restock.
//allowedForReplace[list] <- How many items we should generate(how many of these were sold)
std::map<std::string, int> allowedForReplace;
//Check which lists need restocking:
for (std::map<std::pair<std::string, std::string>, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end();)
{
int spawnedCount = it->second; //How many items should be in shop originally
int itemCount = restockCount(it->first.first); //How many items are there in shop now
//If something was not sold
if(itemCount >= spawnedCount)
{
const std::string& parent = it->first.second;
// Security check for old saves:
//If item is imported from old save(doesn't have an parent) and wasn't sold
if(parent == "")
{
//Remove it, from shop,
remove(it->first.first, itemCount, ptr);//ptr is the NPC
//And remove it from map, so that when we restock, the new item will have proper parent.
mLevelledItemMap.erase(it++);
continue;
}
//Create the entry if it does not exist yet
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
std::make_pair(it->first.second, 0)).first;
//And signal that we don't need to restock item from this list
listInMap->second += std::abs(itemCount);
}
//If every of the item was sold
else if (itemCount == 0)
{
mLevelledItemMap.erase(it++);
continue;
}
//If some was sold, but some remain
else
{
//Create entry if it does not exist yet
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
std::make_pair(it->first.second, 0)).first;
//And signal that we don't need to restock all items from this list
listInMap->second += std::abs(itemCount);
//And update itemCount so we don't mistake it next time.
it->second = itemCount;
}
++it;
}
//Restock:
//For every item that NPC could have
for (std::vector<ESM::ContItem>::const_iterator it = items.mList.begin(); it != items.mList.end(); ++it)
{
//If he shouldn't have it restocked, don't restock it.
if (it->mCount >= 0)
continue;
std::string itemOrList = Misc::StringUtils::lowerCase(it->mItem.toString());
//If it's levelled list, restock if there's need to do so.
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::ItemLevList>().search(it->mItem.toString()))
{
std::map<std::string, int>::iterator listInMap = allowedForReplace.find(itemOrList);
int restockNum = std::abs(it->mCount);
//If we know we must restock less, take it into account
if(listInMap != allowedForReplace.end())
restockNum -= std::min(restockNum, listInMap->second);
//restock
addInitialItem(itemOrList, owner, -restockNum, true);
}
else
{
//Restocking static item - just restock to the max count
int currentCount = restockCount(itemOrList);
if (currentCount < std::abs(it->mCount))
addInitialItem(itemOrList, owner, -(std::abs(it->mCount) - currentCount), true);
}
}
flagAsModified();
}
void MWWorld::ContainerStore::clear()
{
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
iter->getRefData().setCount (0);
flagAsModified();
}
void MWWorld::ContainerStore::flagAsModified()
{
mWeightUpToDate = false;
}
float MWWorld::ContainerStore::getWeight() const
{
if (!mWeightUpToDate)
{
mCachedWeight = 0;
mCachedWeight += getTotalWeight (potions);
mCachedWeight += getTotalWeight (appas);
mCachedWeight += getTotalWeight (armors);
mCachedWeight += getTotalWeight (books);
mCachedWeight += getTotalWeight (clothes);
mCachedWeight += getTotalWeight (ingreds);
mCachedWeight += getTotalWeight (lights);
mCachedWeight += getTotalWeight (lockpicks);
mCachedWeight += getTotalWeight (miscItems);
mCachedWeight += getTotalWeight (probes);
mCachedWeight += getTotalWeight (repairs);
mCachedWeight += getTotalWeight (weapons);
mWeightUpToDate = true;
}
return mCachedWeight;
}
int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
{
if (ptr.isEmpty())
throw std::runtime_error ("can't put a non-existent object into a container");
if (ptr.getTypeName()==typeid (ESM::Potion).name())
return Type_Potion;
if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
return Type_Apparatus;
if (ptr.getTypeName()==typeid (ESM::Armor).name())
return Type_Armor;
if (ptr.getTypeName()==typeid (ESM::Book).name())
return Type_Book;
if (ptr.getTypeName()==typeid (ESM::Clothing).name())
return Type_Clothing;
if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
return Type_Ingredient;
if (ptr.getTypeName()==typeid (ESM::Light).name())
return Type_Light;
if (ptr.getTypeName()==typeid (ESM::Lockpick).name())
return Type_Lockpick;
if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
return Type_Miscellaneous;
if (ptr.getTypeName()==typeid (ESM::Probe).name())
return Type_Probe;
if (ptr.getTypeName()==typeid (ESM::Repair).name())
return Type_Repair;
if (ptr.getTypeName()==typeid (ESM::Weapon).name())
return Type_Weapon;
throw std::runtime_error (
"Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
}
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
{
{
Ptr ptr = searchId (potions, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (appas, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (armors, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (books, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (clothes, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (ingreds, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (lights, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (lockpicks, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (miscItems, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (probes, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (repairs, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (weapons, id, this);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
{
state.mItems.clear();
int index = 0;
storeStates (potions, state, index);
storeStates (appas, state, index);
storeStates (armors, state, index, true);
storeStates (books, state, index, true); // not equipable as such, but for selectedEnchantItem
storeStates (clothes, state, index, true);
storeStates (ingreds, state, index);
storeStates (lockpicks, state, index, true);
storeStates (miscItems, state, index);
storeStates (probes, state, index, true);
storeStates (repairs, state, index);
storeStates (weapons, state, index, true);
storeStates (lights, state, index, true);
state.mLevelledItemMap = mLevelledItemMap;
}
void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
{
clear();
int index = 0;
for (std::vector<ESM::ObjectState>::const_iterator
iter (inventory.mItems.begin()); iter!=inventory.mItems.end(); ++iter)
{
const ESM::ObjectState& state = *iter;
int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID);
int thisIndex = index++;
switch (type)
{
case ESM::REC_ALCH: getState (potions, state); break;
case ESM::REC_APPA: getState (appas, state); break;
case ESM::REC_ARMO: readEquipmentState (getState (armors, state), thisIndex, inventory); break;
case ESM::REC_BOOK: readEquipmentState (getState (books, state), thisIndex, inventory); break; // not equipable as such, but for selectedEnchantItem
case ESM::REC_CLOT: readEquipmentState (getState (clothes, state), thisIndex, inventory); break;
case ESM::REC_INGR: getState (ingreds, state); break;
case ESM::REC_LOCK: readEquipmentState (getState (lockpicks, state), thisIndex, inventory); break;
case ESM::REC_MISC: getState (miscItems, state); break;
case ESM::REC_PROB: readEquipmentState (getState (probes, state), thisIndex, inventory); break;
case ESM::REC_REPA: getState (repairs, state); break;
case ESM::REC_WEAP: readEquipmentState (getState (weapons, state), thisIndex, inventory); break;
case ESM::REC_LIGH: readEquipmentState (getState (lights, state), thisIndex, inventory); break;
case 0:
std::cerr << "Warning: Dropping reference to '" << state.mRef.mRefID << "' (object no longer exists)" << std::endl;
break;
default:
std::cerr << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl;
break;
}
}
mLevelledItemMap = inventory.mLevelledItemMap;
}
template<class PtrType>
template<class T>
void MWWorld::ContainerStoreIteratorBase<PtrType>::copy (const ContainerStoreIteratorBase<T>& src)
{
mType = src.mType;
mMask = src.mMask;
mContainer = src.mContainer;
mPtr = src.mPtr;
switch (src.mType)
{
case MWWorld::ContainerStore::Type_Potion: mPotion = src.mPotion; break;
case MWWorld::ContainerStore::Type_Apparatus: mApparatus = src.mApparatus; break;
case MWWorld::ContainerStore::Type_Armor: mArmor = src.mArmor; break;
case MWWorld::ContainerStore::Type_Book: mBook = src.mBook; break;
case MWWorld::ContainerStore::Type_Clothing: mClothing = src.mClothing; break;
case MWWorld::ContainerStore::Type_Ingredient: mIngredient = src.mIngredient; break;
case MWWorld::ContainerStore::Type_Light: mLight = src.mLight; break;
case MWWorld::ContainerStore::Type_Lockpick: mLockpick = src.mLockpick; break;
case MWWorld::ContainerStore::Type_Miscellaneous: mMiscellaneous = src.mMiscellaneous; break;
case MWWorld::ContainerStore::Type_Probe: mProbe = src.mProbe; break;
case MWWorld::ContainerStore::Type_Repair: mRepair = src.mRepair; break;
case MWWorld::ContainerStore::Type_Weapon: mWeapon = src.mWeapon; break;
case -1: break;
default: assert(0);
}
}
template<class PtrType>
void MWWorld::ContainerStoreIteratorBase<PtrType>::incType()
{
if (mType==0)
mType = 1;
else if (mType!=-1)
{
mType <<= 1;
if (mType>ContainerStore::Type_Last)
mType = -1;
}
}
template<class PtrType>
void MWWorld::ContainerStoreIteratorBase<PtrType>::nextType()
{
while (mType!=-1)
{
incType();
if ((mType & mMask) && mType>0)
if (resetIterator())
break;
}
}
template<class PtrType>
bool MWWorld::ContainerStoreIteratorBase<PtrType>::resetIterator()
{
switch (mType)
{
case ContainerStore::Type_Potion:
mPotion = mContainer->potions.mList.begin();
return mPotion!=mContainer->potions.mList.end();
case ContainerStore::Type_Apparatus:
mApparatus = mContainer->appas.mList.begin();
return mApparatus!=mContainer->appas.mList.end();
case ContainerStore::Type_Armor:
mArmor = mContainer->armors.mList.begin();
return mArmor!=mContainer->armors.mList.end();
case ContainerStore::Type_Book:
mBook = mContainer->books.mList.begin();
return mBook!=mContainer->books.mList.end();
case ContainerStore::Type_Clothing:
mClothing = mContainer->clothes.mList.begin();
return mClothing!=mContainer->clothes.mList.end();
case ContainerStore::Type_Ingredient:
mIngredient = mContainer->ingreds.mList.begin();
return mIngredient!=mContainer->ingreds.mList.end();
case ContainerStore::Type_Light:
mLight = mContainer->lights.mList.begin();
return mLight!=mContainer->lights.mList.end();
case ContainerStore::Type_Lockpick:
mLockpick = mContainer->lockpicks.mList.begin();
return mLockpick!=mContainer->lockpicks.mList.end();
case ContainerStore::Type_Miscellaneous:
mMiscellaneous = mContainer->miscItems.mList.begin();
return mMiscellaneous!=mContainer->miscItems.mList.end();
case ContainerStore::Type_Probe:
mProbe = mContainer->probes.mList.begin();
return mProbe!=mContainer->probes.mList.end();
case ContainerStore::Type_Repair:
mRepair = mContainer->repairs.mList.begin();
return mRepair!=mContainer->repairs.mList.end();
case ContainerStore::Type_Weapon:
mWeapon = mContainer->weapons.mList.begin();
return mWeapon!=mContainer->weapons.mList.end();
}
return false;
}
template<class PtrType>
bool MWWorld::ContainerStoreIteratorBase<PtrType>::incIterator()
{
switch (mType)
{
case ContainerStore::Type_Potion:
++mPotion;
return mPotion==mContainer->potions.mList.end();
case ContainerStore::Type_Apparatus:
++mApparatus;
return mApparatus==mContainer->appas.mList.end();
case ContainerStore::Type_Armor:
++mArmor;
return mArmor==mContainer->armors.mList.end();
case ContainerStore::Type_Book:
++mBook;
return mBook==mContainer->books.mList.end();
case ContainerStore::Type_Clothing:
++mClothing;
return mClothing==mContainer->clothes.mList.end();
case ContainerStore::Type_Ingredient:
++mIngredient;
return mIngredient==mContainer->ingreds.mList.end();
case ContainerStore::Type_Light:
++mLight;
return mLight==mContainer->lights.mList.end();
case ContainerStore::Type_Lockpick:
++mLockpick;
return mLockpick==mContainer->lockpicks.mList.end();
case ContainerStore::Type_Miscellaneous:
++mMiscellaneous;
return mMiscellaneous==mContainer->miscItems.mList.end();
case ContainerStore::Type_Probe:
++mProbe;
return mProbe==mContainer->probes.mList.end();
case ContainerStore::Type_Repair: