[Regression] Handle case in the editor when actor's bodypart was not found #2029
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Fixes a regression in the NPC's rendering feature in the editor.
Currently we do not fully handle a case, when a suitable bodypart was not found in the map (for example, a weapon bodypart, or a tail bodypart for humanoid races).
As a result, a bodypart ID string can contain a random data.
@zinnschlag, I suggest you to take a look at this PR ASAP - it may fix your issue with bad allocs.