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Use correct direction multipliers during awareness check #869

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1 commit merged into from Jan 2, 2016

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neuralroberts
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A sneaking player is more likely to be noticed when behind an NPC, than when in front. This is the opposite of vanilla behavior. It happens in both 0.37 and in the master branch.

@neuralroberts
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Submitted as bug #3122

@ghost
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ghost commented Jan 2, 2016

Thanks!

ghost pushed a commit that referenced this pull request Jan 2, 2016
Use correct direction multipliers during awareness check
@ghost ghost merged commit 5feab8c into OpenMW:master Jan 2, 2016
This pull request was closed.
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