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OpenMW 0.28.0

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@psi29a psi29a released this 26 Feb 08:21
· 25464 commits to master since this release

The OpenMW team is proud to announce the release of version 0.28.0! Grab it from our Downloads Page for all operating systems. This behemoth of a release includes many large features, such as Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bug fixes, many thanks to our relentless developers!

Known Issues:

Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Issue #1041 Music playback doesn’t work on OS X 10.9
Changelog:

Implemented Combat AI
Implemented spell casting, ranged, self, and touch magic
Implemented visual magic effects
Implemented Vampirism
Implemented terrain bump, specular, & parallax mapping
Implemented NIF record NiFlipController
Implemented soul gem recharging
Implemented enchanted item glow
Implemented Invisibility/Chameleon magic effects
Implemented Resist Magicka magic effect
Implemented GetLOS, so NPCs can calculate Line Of Sight
Implemented material controllers
Implemented mouse unlocking when in any menu
Implemented Vertex morph animation (NiGeomMorpherController)
Implemented NiBillboardNode handling
Implemented NIF texture slot DarkTexture
Various fixes for equipped torches and candles
Fixes for torches and shields being visible when casting spells
Fix for equipped items not updating right away, on characters and in the inventory
Fix for weather not changing correctly when changing areas
Fix for global map position marker not updating when changing interior cells, eg: Mages Guild teleport
Fix for some textures rendering black in Tamriel Rebuilt
Fix for activation distance to be from the player head instead of the camera
Fix for NPCs holding torches during the day
Fix for some hairs from Vvardenfell Visages Volume I not rendering
Fix for heads of Maormer race in mod by Mac Kom
Fix for walk key release not being handled during cell load
Fix for equipped inventory items not being updated on the HUD when they are changed in dialog
Fix for Launcher writing merged openmw.cfg files
Fix to enable discrete magnitudes for spells with multiple random magnitude effects
Fix to allow negative fatigue level
Fix for particle systems to handle the world space flag
Fix for crash caused by trying to update a model that is not rendered
Fix to not override dynamic stats set via console commands
Fix for equipped inventory icon not appearing immediately when equipped with a keyboard shortcut
Fix for crash when equipping light source with new character
Fix for segmentation fault when starting at Bal Isra
Fix for down arrow console history behavior
Fix for tooltip disappearing when clicking in the inventory
Fix for barter window item category not resetting to All correctly
Fix for replacement model in Graphic Herbalism mod having the wrong orientation
Fix for addon unchecking not being saved in the Launcher
Fix for controllers not affecting all objects in the hierarchy
Fix for being able to talk to NPCs who are in combat
Fix for crash when trying to load a mod with a capital .ESP filename extension
Fix for skills/attributes being capped when set via console
Fix for setting max health through the console to also set the current health
Fix for gameplay keyboard input echoing to the console input box
Fix for fall damage sometimes not applying immediately or correctly
Fix for persuasion window not showing in correct location after maximizing the game in windowed mode
Fix for player skill list forgetting scroll location when increasing experience
Fix for notification window not being large enough for skill level ups with long names
Fix for windows not scaling properly on resolution change
Fix for notification windows staying on screen permanently if too many are activated
Fix for used torches stacking with unused ones
Fix for crash on pickup of jug in Unexplored Shipwreck, Upper level
Fix for quick key menu not picking suitable replacement tool when it is used up
Fix for loading TES3 header data: convert characters to UTF8
Fix for damaged weapon value
Fix for being able to talk to characters with “locked” dialogue
Fix for water effects obscuring spell effects
Fix for animation playing when casting exhausted once-per-day abilities
Fix for Cure Disease potion removing all effects from the player, not just disease
Fix for OpenMW binaries linking to unnecessary libraries
Fix for water not negating fall damage
Fix for drawing a weapon increasing torch brightness
Fix for merchants selling stacks of gold
Fix for incorrect handling of color codes in character names
Fix for NPCs spawning with 0 skill values instead of calculated values
Fix for particles rendering too large
Fix for crash caused by AIWander
Fix for crash when revisiting dock where the starting ship was
Fix for scripts on items in inventory stopping when the containing object crossed a cell border
Fix for merchants equipping items with negative enchantments
Disallowed view mode switching while performing an action due to animation constraints
Code maintenance to unify OGRE initialization
OpenCS: Implemented Info-Record tables
OpenCS: Fix for not being able to open Journal table from the main menu