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OpenMW 0.30.0

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@mickeylyle mickeylyle released this 28 May 09:29

The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier... Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.

Check out the release video by the pertinacious WeirdSexy: http://www.youtube.com/watch?v=QhdSOGlHjqc

Known Issues:

  • Character generation can be skipped
  • Some items can be stolen without raising an alarm
  • Sound may be disabled on videos in Windows

Changelog:

  • Implemented Ranged Combat
  • Implemented Sneaking Skill icon
  • Implemented Crime and Punishment
  • Implemented correct trader gold handling
  • Implemented AIFollow package on summoned creatures
  • Implemented run stance in the AIFollow package
  • Implemented all NPCs in the area attacking the player when the player attacks one
  • Implemented terrain threading
  • Implemented correct GUI save/load progress bars
  • Implemented saving the weather state in save games
  • Implemented class creation form remembering previous changes
  • Implemented quicksave, quickload, and autosave
  • Implemented deleting saves
  • Implemented bribe gold being placed into the NPCs inventory
  • Implemented saving quick key bindings
  • Implemented NPCs returning to their default position after pursuing the player for a crime
  • Implemented vertical axis navigation for flying and swimming creatures
  • Implemented functionality for NPCs to evade each other when walking around
  • Fixed extreme shaking that could occur during cell transitions while moving
  • Fixed crash when a non-existent content file is added to openmw.cfg
  • Fixed OpenMW allowing resting/using a bed while in combat
  • Fixed crime punishment in the Census and Excise Office at the start of a new game
  • Fixed evidence chests not re-locking after new evidence is put in them
  • Fixed NPCs still attacking after punishment is served
  • Fixed taking items from a corpse being considered a crime
  • Fixed some creatures not being able to get close enough to attack
  • Fixed dead creatures dying again each time the player enters the cell
  • Fixed input manager state not being handled correctly when loading a save
  • Fixed crash when trying to get LOS of disabled NPC
  • Fixed incorrect inventory behavior before inventory is activated in a new game
  • Fixed NPCs not equipping torches in dark interiors
  • Fixed mouse wheel scrolling too fast in race selection
  • Fixed doors being blocked by NPCs
  • Fixed repair/charge indicators not updating
  • Fixed scribs not defending themselves
  • Fixed creatures life bar not always being empty when they are dead
  • Fixed creature and hand to hand attacks not increasing armor skill
  • Fixed undead and mechanical creatures bleeding red blood
  • Fixed Tarhiel never falling
  • Fixed script variables not being saved
  • Fixed custom class names not being handled properly in save games
  • Fixed NPCs stuttering when walking indoors
  • Fixed menu appearing when trying to skip intro movie
  • Fixed NPCs getting stuck when they run into each other
  • Fixed health bar showing permanently when running BTB-Settings
  • Fixed guard killing PC when Khajiit race is selected when running BTB-Character
  • Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
  • Fixed guild rank not showing in dialogue
  • Fixed flash of blue when sneaking and opening a container or the inventory
  • Fixed incorrect level-up class image when using a custom class
  • Fixed mis-aligned buttons on quit menu
  • Fixed an NPC stuck hovering in a jumping animation
  • Fixed crash when loading the Big City esm file.
  • Fixed mis-aligned dialogue topic list when scrolling
  • Fixed certain faction memberships not storing in saved games
  • Fixed pasting text always inserting at the end of a text box, instead of at the cursor
  • Fixed conversation loop when asking about "specific place" in Vivec
  • Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
  • Fixed map markers not being saved in save games
  • Fixed "ring_keley" causing exception
  • Fixed open dialogues not being closed when loading a game
  • Fixed some collision geometry cleanup
  • Fixed a special case script instruction for the Athyn Sarethi mission
  • Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
  • OpenCS: Implemented region map context menu
  • OpenCS: Implemented region map drag & drop
  • OpenCS: Implemented scene subview drop
  • OpenCS: Implemented preview subview
  • OpenCS: Implemented OGRE integration
  • OpenCS: Implemented Dialogue Sub-Views
  • OpenCS: Implemented lighting modes
  • OpenCS: Implemented different camera navigation modes
  • OpenCS: Refactored user settings
  • OpenCS: Fixed failure when dropping a region into the filter of a cell subview
  • OpenCS: Fixed exception when loading files