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Want to mention on the README that it can work on macOS? #34
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@g3rv4 Are you using this on Xamarin.Mac or regular dotnetcore on mac? I am trying to get it working on Xamarin.Mac and I'm getting platform not supported. Any workarounds you know of? |
just regular dotnet :) |
@g3rv4 It looks like the error I'm getting is related to System.Drawing as well. I installed the CoreCompat above. Just wondering if you had any ideas/thoughts on this: Its erroring on
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I don't... as you can see from my original message, I was playing with this a long time ago and it didn't even meet my needs |
@chriskooken The stack trace looks like that the JPEG encoder from System.Drawing is not working on macOS. Because I don't have a mac I can't really fix/test that, but if you find a .net jpeg encoder that works on mac it should be fixable. Update: Can you take a look at that: |
Yea. I added the libgdiplus stuff to MY project to no avail...but I am going to try checking out all of your code and adding it there to see if that fixes it. |
I just created a wiki article to document how one might get it to run on macOS and added a link to that wiki page to the README.md. Because this issue was originally about the README I'm closing this issue now - @chriskooken if you still have problems feel free to open another issue. |
Hi there :)
I was playing with the library... and I was able to make it run on macOS by installing runtime.osx.10.10-x64.CoreCompat.System.Drawing from NuGet.
Would it make sense to add this bit to the README? it could be with a disclaimer that you can't support it, but could be useful for people that still want to try it out.
It's not exactly what I was after but wow, this is a nice library! kudos!
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