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OpenNIImporter.cs
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OpenNIImporter.cs
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/*****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using XnStatus = System.Int32;
using XnContext = System.IntPtr;
using XnEnumerationErrors = System.IntPtr;
using XnNodeQuery = System.IntPtr;
using XnNodeInfoList = System.IntPtr;
using XnNodeInfo = System.IntPtr;
using XnNodeHandle = System.IntPtr;
using XnCallbackHandle = System.IntPtr;
using XnEnumerationErrorsIterator = System.IntPtr;
using XnLockHandle = System.Int32;
using XnUserID = System.Int32;
using XnCodecID = System.Int32;
using XnConfidence = System.Single;
using XnNodeInfoListIterator = System.IntPtr;
using XnBool = System.Boolean;
using XnUInt8 = System.Byte;
using XnUInt16 = System.UInt16;
using XnUInt32 = System.UInt32;
using XnInt32 = System.Int32;
using XnUInt64 = System.UInt64;
using XnInt64 = System.Int64;
using XnDouble = System.Double;
using XnFloat = System.Single;
using XnDepthPixel = System.UInt16;
using XnUInt = System.IntPtr;
namespace OpenNI
{
public enum NodeType
{
Invalid = 0,
/** A device node **/
Device = 1,
/** A depth generator **/
Depth = 2,
/** An image generator **/
Image = 3,
/** An audio generator **/
Audio = 4,
/** An IR generator **/
IR = 5,
/** A user generator **/
User = 6,
/** A recorder **/
Recorder = 7,
/** A player **/
Player = 8,
/** A gesture generator **/
Gesture = 9,
/** A scene analyzer **/
Scene = 10,
/** A hands generator **/
Hands = 11,
/** A Codec **/
Codec = 12,
/** A general production node **/
ProductionNode = 13,
/** A general generator **/
Generator = 14,
/** A general map generator **/
MapGenerator = 15,
ScriptNode = 16,
}
public enum LogSeverity
{
Verbose = 0,
Info = 1,
Warning = 2,
Error = 3
};
public enum PixelFormat
{
Invalid = 0,
RGB24 = 1,
YUV422 = 2,
Grayscale8Bit = 3,
Grayscale16Bit = 4,
};
public enum Resolution
{
CUSTOM = 0,
QQVGA = 1,
CGA = 2,
QVGA = 3,
VGA = 4,
SVGA = 5,
XGA = 6,
P720 = 7,
SXGA = 8,
UXGA = 9,
P1080 = 10,
};
public enum SkeletonJoint
{
Invalid = 0,
Head = 1,
Neck = 2,
Torso = 3,
Waist = 4,
LeftCollar = 5,
LeftShoulder = 6,
LeftElbow = 7,
LeftWrist = 8,
LeftHand = 9,
LeftFingertip = 10,
RightCollar = 11,
RightShoulder = 12,
RightElbow = 13,
RightWrist = 14,
RightHand = 15,
RightFingertip = 16,
LeftHip = 17,
LeftKnee = 18,
LeftAnkle = 19,
LeftFoot = 20,
RightHip = 21,
RightKnee = 22,
RightAnkle = 23,
RightFoot = 24
};
/** A configuration of joints to be used by skeleton (see @ref xnSetSkeletonProfile) **/
public enum SkeletonProfile
{
Invalid = 0,
/** No joints at all **/
None = 1,
/** All joints **/
All = 2,
/** All the joints in the upper body (torso and upwards) **/
Upper = 3,
/** All the joints in the lower body (torso and downwards) **/
Lower = 4,
/** The head and the hands **/
HeadAndHands = 5,
};
public enum RecordMedium
{
/** Recording medium is a file **/
File = 0,
};
public enum PlayerSeekOrigin
{
Set = 0,
Current = 1,
End = 2,
};
public enum PowerLineFrequency
{
Off = 0,
Hz50 = 50,
Hz60 = 60,
};
public enum Direction
{
Illegal = 0,
Left = 1,
Right = 2,
Up = 3,
Down = 4,
Forward = 5,
Backward = 6,
}
/** Possible statuses for pose detection */
public enum PoseDetectionStatus
{
OK = 0,
NoUser = 1,
TopFOV = 2,
SideFoV = 3,
Error = 4,
NoTracking = 5
}
public enum PoseDetectionState
{
InPose = 0,
OutOfPose = 1,
Undefined = 2
}
/** Possible statuses for calibration */
public enum CalibrationStatus
{
OK = 0,
NoUser = 1,
Arm = 2,
Leg = 3,
Head = 4,
Torso = 5,
TopFOV = 6,
SideFoV = 7,
Pose = 8,
ManualAbort = 9,
ManualReset = 10,
Timeout = 11
}
public enum SkeletonPostProcessing
{
None = 0,
All = 1,
}
public static class Capabilities
{
public static string ExtendedSerialization = "ExtendedSerialization";
public static string Mirror = "Mirror";
public static string AlternativeViewPoint = "AlternativeViewPoint";
public static string Cropping = "Cropping";
public static string UserPosition = "UserPosition";
public static string Skeleton = "User::Skeleton";
public static string PoseDetection = "User::PoseDetection";
public static string LockAware = "LockAware";
public static string ErrorState = "ErrorState";
public static string FrameSync = "FrameSync";
public static string DeviceIdentification = "DeviceIdentification";
public static string Brightness = "Brightness";
public static string Contrast = "Contrast";
public static string Hue = "Hue";
public static string Saturation = "Saturation";
public static string Sharpness = "Sharpness";
public static string Gamma = "Gamma";
public static string WhiteBalance = "ColorTemperature";
public static string BacklightCompensation = "BacklightCompensation";
public static string Gain = "Gain";
public static string Pan = "Pan";
public static string Tilt = "Tilt";
public static string Roll = "Roll";
public static string Zoom = "Zoom";
public static string Exposure = "Exposure";
public static string Iris = "Iris";
public static string Focus = "Focus";
public static string LowLightCompensation = "LowLightCompensation";
public static string AntiFlicker = "AntiFlicker";
public static string HandTouchingFOVEdge = "Hands::HandTouchingFOVEdge";
};
[StructLayout(LayoutKind.Sequential)]
public struct Version
{
public static Version Current
{
get
{
Version retVal = Version.Zero;
int status = SafeNativeMethods.xnGetVersion(ref retVal);
WrapperUtils.ThrowOnError(status);
return retVal;
}
}
public static Version Zero
{
get
{
Version retVal;
retVal.build = 0;
retVal.major = 0;
retVal.maintenance = 0;
retVal.minor = 0;
return retVal;
}
}
public byte Major
{
get { return major; }
set { major = value; }
}
public byte Minor
{
get { return minor; }
set { minor = value; }
}
public Int32 Maintenance
{
get { return maintenance; }
set { maintenance = (UInt16)value; }
}
public Int32 Build
{
get { return (Int32)build; }
set { build = (UInt32)value; }
}
private XnUInt8 major;
private XnUInt8 minor;
private XnUInt16 maintenance;
private XnUInt32 build;
};
[StructLayout(LayoutKind.Sequential)]
public struct Cropping
{
public bool Enabled
{
get { return bEnabled; }
set { bEnabled = value; }
}
public int XOffset
{
get { return nXOffset; }
set { nXOffset = (UInt16)value; }
}
public int YOffset
{
get { return nYOffset; }
set { nYOffset = (UInt16)value; }
}
public int XSize
{
get { return nXSize; }
set { nXSize = (UInt16)value; }
}
public int YSize
{
get { return nYSize; }
set { nYSize = (UInt16)value; }
}
private XnBool bEnabled;
private XnUInt16 nXOffset;
private XnUInt16 nYOffset;
private XnUInt16 nXSize;
private XnUInt16 nYSize;
};
[StructLayout(LayoutKind.Sequential)]
public struct MapOutputMode
{
public Int32 XRes
{
get { return (Int32)nXRes; }
set { nXRes = (UInt32)value; }
}
public Int32 YRes
{
get { return (Int32)nYRes; }
set { nYRes = (UInt32)value; }
}
public Int32 FPS
{
get { return (Int32)nFPS; }
set { nFPS = (UInt32)value; }
}
private XnUInt32 nXRes;
private XnUInt32 nYRes;
private XnUInt32 nFPS;
};
[StructLayout(LayoutKind.Sequential)]
public struct FieldOfView
{
public XnDouble HorizontalAngle
{
get { return fHFOV; }
set { fHFOV = value; }
}
public XnDouble VerticalAngle
{
get { return fVFOV; }
set { fVFOV = value; }
}
private XnDouble fHFOV;
private XnDouble fVFOV;
};
[StructLayout(LayoutKind.Sequential)]
public struct Point3D
{
public static Point3D ZeroPoint = new Point3D(0,0,0);
public Point3D(XnFloat x, XnFloat y, XnFloat z)
{
this.x = x;
this.y = y;
this.z = z;
}
public XnFloat X
{
get { return x; }
set { x = value; }
}
public XnFloat Y
{
get { return y; }
set { y = value; }
}
public XnFloat Z
{
get { return z; }
set { z = value; }
}
private XnFloat x;
private XnFloat y;
private XnFloat z;
};
[StructLayout(LayoutKind.Sequential)]
public struct BoundingBox3D
{
public OpenNI.Point3D LeftBottomNear
{
get { return leftBottomNear; }
set { leftBottomNear = value; }
}
public OpenNI.Point3D RightTopFar
{
get { return rightTopFar; }
set { rightTopFar = value; }
}
private Point3D leftBottomNear;
private Point3D rightTopFar;
};
[StructLayout(LayoutKind.Sequential)]
public struct RGB24Pixel
{
public XnUInt8 Red
{
get { return nRed; }
set { nRed = value; }
}
public XnUInt8 Green
{
get { return nGreen; }
set { nGreen = value; }
}
public XnUInt8 Blue
{
get { return nBlue; }
set { nBlue = value; }
}
private XnUInt8 nRed;
private XnUInt8 nGreen;
private XnUInt8 nBlue;
}
[StructLayout(LayoutKind.Sequential)]
public struct YUV422DoublePixel
{
public XnUInt8 U
{
get { return nU; }
set { nU = value; }
}
public XnUInt8 Y1
{
get { return nY1; }
set { nY1 = value; }
}
public XnUInt8 V
{
get { return nV; }
set { nV = value; }
}
public XnUInt8 Y2
{
get { return nY2; }
set { nY2 = value; }
}
private XnUInt8 nU;
private XnUInt8 nY1;
private XnUInt8 nV;
private XnUInt8 nY2;
}
[StructLayout(LayoutKind.Sequential)]
public struct Plane3D
{
public Plane3D(Point3D normal, Point3D point)
{
this.vNormal = normal;
this.ptPoint = point;
}
public OpenNI.Point3D Normal
{
get { return vNormal; }
set { vNormal = value; }
}
public OpenNI.Point3D Point
{
get { return ptPoint; }
set { ptPoint = value; }
}
private Point3D vNormal;
private Point3D ptPoint;
}
[StructLayout(LayoutKind.Sequential)]
public struct WaveOutputMode
{
public Int32 SampleRate
{
get { return (Int32)nSampleRate; }
set { nSampleRate = (UInt32)value; }
}
public Int32 BitsPerSample
{
get { return nBitsPerSample; }
set { nBitsPerSample = (UInt16)value; }
}
public Byte Channels
{
get { return nChannels; }
set { nChannels = value; }
}
private XnUInt32 nSampleRate;
private XnUInt16 nBitsPerSample;
private XnUInt8 nChannels;
};
[StructLayout(LayoutKind.Sequential)]
public struct SkeletonJointPosition
{
public OpenNI.Point3D Position
{
get { return position; }
set { position = value; }
}
public XnConfidence Confidence
{
get { return confidence; }
set { confidence = value; }
}
private Point3D position;
private XnConfidence confidence;
};
[StructLayout(LayoutKind.Sequential)]
public struct SkeletonJointOrientation
{
/** The actual orientation */
public float X1
{
get { return x1; }
set { x1 = value; }
}
public float Y1
{
get { return y1; }
set { y1 = value; }
}
public float Z1
{
get { return z1; }
set { z1 = value; }
}
public float X2
{
get { return x2; }
set { x2 = value; }
}
public float Y2
{
get { return y2; }
set { y2 = value; }
}
public float Z2
{
get { return z2; }
set { z2 = value; }
}
public float X3
{
get { return x3; }
set { x3 = value; }
}
public float Y3
{
get { return y3; }
set { y3 = value; }
}
public float Z3
{
get { return z3; }
set { z3 = value; }
}
/** The confidence in the orientation */
public XnConfidence Confidence
{
get { return confidence; }
set { confidence = value; }
}
private float x1;
private float y1;
private float z1;
private float x2;
private float y2;
private float z2;
private float x3;
private float y3;
private float z3;
private XnConfidence confidence;
};
[StructLayout(LayoutKind.Sequential)]
public struct SkeletonJointTransformation
{
public OpenNI.SkeletonJointPosition Position
{
get { return position; }
set { position = value; }
}
public OpenNI.SkeletonJointOrientation Orientation
{
get { return orientation; }
set { orientation = value; }
}
private SkeletonJointPosition position;
private SkeletonJointOrientation orientation;
};
/** A pair of 32-bit unsigned values. **/
[StructLayout(LayoutKind.Sequential)]
public struct UInt32XYPair
{
public Int32 X
{
get { return (Int32)x; }
set { x = (UInt32)value; }
}
public Int32 Y
{
get { return (Int32)y; }
set { y = (UInt32)value; }
}
private XnUInt32 x;
private XnUInt32 y;
};
internal static class Defs
{
public const int XN_MAX_NAME_LENGTH = 80;
public const int XN_MAX_LICENSE_LENGTH = 255;
}
[StructLayout(LayoutKind.Sequential)]
public struct ProductionNodeDescription
{
public NodeType Type
{
get { return type; }
set { type = value; }
}
public string Vendor
{
get { return strVendor; }
set { strVendor = value; }
}
public string Name
{
get { return strName; }
set { strName = value; }
}
public OpenNI.Version Version
{
get { return version; }
set { version = value; }
}
public static ProductionNodeDescription Empty
{
get
{
ProductionNodeDescription description;
description.type = NodeType.Invalid;
description.strVendor = "";
description.strName = "";
description.version = Version.Zero;
return description;
}
}
private NodeType type;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Defs.XN_MAX_NAME_LENGTH)]
private string strVendor;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Defs.XN_MAX_NAME_LENGTH)]
private string strName;
private Version version;
};
[StructLayout(LayoutKind.Sequential)]
public struct License
{
public string Vendor
{
get { return strVendor; }
set { strVendor = value; }
}
public string Key
{
get { return strKey; }
set { strKey = value; }
}
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Defs.XN_MAX_NAME_LENGTH)]
private string strVendor;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Defs.XN_MAX_LICENSE_LENGTH)]
private string strKey;
};
internal class SafeNativeMethods
{
/** Holds information about a general frame of data. **/
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public class XnOutputMetaData
{
/** Represents the time in which the data was received. **/
public XnUInt64 nTimestamp;
/** The frame ID, or frame number, of this frame. **/
public XnUInt32 nFrameID;
/** The size of the data. **/
public XnUInt32 nDataSize;
/** Specifies whether the generator updated this data on the last call to one of the XnWaitXXXUpdateXXX() functions. **/
public XnBool bIsNew;
};
/** Holds information about a frame of data that has a map format. **/
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public class XnMapMetaData
{
/** A pointer to general information about this frame. **/
public IntPtr pOutput;
/** The resolution of this frame, including any cropping that was set. **/
public UInt32XYPair Res;
/** The offset of the cropped region within this frame. Set to (0,0) if no cropping was done. **/
public UInt32XYPair Offset;
/** The full resolution of this frame, disregarding cropping. **/
public UInt32XYPair FullRes;
/** The pixel format of this frame. **/
public PixelFormat PixelFormat;
/** The number of frames per second that was set when this frame was received. **/
public XnUInt32 nFPS;
};
/** Holds information about a frame of depth. **/
[StructLayout(LayoutKind.Sequential)]
public class XnDepthMetaData
{
/** A pointer to the map meta data of this frame. **/
public IntPtr pMap;
/** A pointer to the depth data of this frame. **/
public IntPtr pData;
/** The value of the Z resolution of this frame - the maximum depth a pixel can have. **/
public XnDepthPixel nZRes;
};
/** Holds information about an image frame. **/
[StructLayout(LayoutKind.Sequential)]
public class XnImageMetaData
{
/** A pointer to the map meta data of this frame **/
public IntPtr pMap;
/** A pointer to the image data of this frame **/
public IntPtr pData;
};
/** Holds information about an IR frame. **/
[StructLayout(LayoutKind.Sequential)]
public class XnIRMetaData
{
/** A pointer to the map meta data of this frame **/
public IntPtr pMap;
/** A pointer to the IR data of this frame **/
public IntPtr pData;
};
[StructLayout(LayoutKind.Sequential)]
public class XnAudioMetaData
{
/** A pointer to general information about this chunk of audio. **/
public IntPtr pOutput;
/** The wave output mode of this cunk of audio. **/
public WaveOutputMode Wave;
/** A pointer to audio data of this cunk. **/
public IntPtr pData;
};
[StructLayout(LayoutKind.Sequential)]
public class XnSceneMetaData
{
/** A pointer to the map meta data of this frame. **/
public IntPtr pMap;
/** A pointer to the scene data of this frame. **/
public IntPtr pData;
};
public delegate void XnErrorStateChangedHandler(XnStatus errorState, IntPtr pCookie);
public delegate void XnNodeCreationHandler(XnContext pContext, XnNodeHandle hCreatedNode, IntPtr pCookie);
public delegate void XnNodeDestructionHandler(XnContext pContext, string strDestroyedNodeName, IntPtr pCookie);
public delegate void XnContextShuttingDownHandler(XnContext pContext, IntPtr pCookie);
public delegate void XnStateChangedHandler(XnNodeHandle hNode, IntPtr pCookie);
public delegate void XnGestureRecognized(XnNodeHandle hNode, string strGesture, ref Point3D pIDPosition, ref Point3D pEndPosition, IntPtr pCookie);
public delegate void XnGestureProgress(XnNodeHandle hNode, string strGesture, ref Point3D pPosition, XnFloat fProgress, IntPtr pCookie);
public delegate void XnGestureIntermediateStageCompleted(XnNodeHandle hNode, string strGesture, ref Point3D pPosition, IntPtr pCookie);
public delegate void XnGestureReadyForNextIntermediateStage(XnNodeHandle hNode, string strGesture, ref Point3D pPosition, IntPtr pCookie);
public delegate void XnCalibrationStart(XnNodeHandle hNode, XnUserID user, IntPtr pCookie);
public delegate void XnCalibrationEnd(XnNodeHandle hNode, XnUserID user, XnBool bSuccess, IntPtr pCookie);
public delegate void XnCalibrationComplete(XnNodeHandle hNode, XnUserID user, CalibrationStatus status, IntPtr pCookie);
public delegate void XnCalibrationInProgress(XnNodeHandle hNode, XnUserID user, CalibrationStatus status, IntPtr pCookie);
public delegate void XnPoseDetectionCallback(XnNodeHandle hNode, string strPose, XnUserID user, IntPtr pCookie);
public delegate void XnPoseDetectionInProgress(XnNodeHandle hNode, string strPose, XnUserID user, PoseDetectionStatus status, IntPtr pCookie);
public delegate void XnUserHandler(XnNodeHandle hNode, XnUserID user, IntPtr pCookie);
public delegate void XnHandCreate(XnNodeHandle hNode, XnUserID user, ref Point3D pPosition, XnFloat fTime, IntPtr pCookie);
public delegate void XnHandUpdate(XnNodeHandle hNode, XnUserID user, ref Point3D pPosition, XnFloat fTime, IntPtr pCookie);
public delegate void XnHandDestroy(XnNodeHandle hNode, XnUserID user, XnFloat fTime, IntPtr pCookie);
public delegate void XnHandTouchingFOVEdge(XnNodeHandle hNode, XnUserID user, ref Point3D pPosition, XnFloat fTime, Direction dir, IntPtr pCookie);
#if Win_x64
private const string openNILibraryName = "OpenNI64";
#else
private const string openNILibraryName = "OpenNI";
#endif
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnInit(out XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnContextRunXmlScriptFromFile(XnContext pContext, string strFileName, XnEnumerationErrors pErrors);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnContextRunXmlScriptFromFileEx(XnContext pContext, string strFileName, XnEnumerationErrors pErrors, out XnNodeHandle hScriptNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnContextRunXmlScript(XnContext pContext, string xmlScript, XnEnumerationErrors pErrors);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnContextRunXmlScriptEx(XnContext pContext, string xmlScript, XnEnumerationErrors pErrors, out XnNodeHandle hScriptNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnInitFromXmlFile(string strFileName, out XnContext ppContext, XnEnumerationErrors pErrors);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnInitFromXmlFileEx(string strFileName, out XnContext ppContext, XnEnumerationErrors pErrors, out XnNodeHandle hScriptNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnContextOpenFileRecording(XnContext pContext, string strFileName);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnContextOpenFileRecordingEx(XnContext pContext, string strFileName, out XnNodeHandle hScriptNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnContextAddRef(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern void xnContextRelease(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern void xnShutdown(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern void xnForceShutdown(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnContextRegisterForShutdown(XnContext pContext, [MarshalAs(UnmanagedType.FunctionPtr)] XnContextShuttingDownHandler pHandler, IntPtr pCookie, out XnCallbackHandle phCallback);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern void xnContextUnregisterFromShutdown(XnContext pContext, XnCallbackHandle hCallback);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnEnumerateProductionTrees(XnContext pContext, NodeType Type, XnNodeQuery pQuery, out XnNodeInfoList ppTreesList, XnEnumerationErrors pErrors);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnCreateProductionTree(XnContext pContext, XnNodeInfo pTree, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnCreateAnyProductionTree(XnContext pContext, NodeType type, XnNodeQuery pQuery, out XnNodeHandle phNode, XnEnumerationErrors pErrors);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnCreateMockNode(XnContext pContext, NodeType type, string strName, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnCreateMockNodeBasedOn(XnContext pContext, XnNodeHandle hOriginalNode, string strName, out XnNodeHandle phMockNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnProductionNodeAddRef(XnNodeHandle hNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern void xnProductionNodeRelease(XnNodeHandle hNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnEnumerateExistingNodes(XnContext pContext, out XnNodeInfoList ppList);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnEnumerateExistingNodesByType(XnContext pContext, NodeType type, out XnNodeInfoList ppList);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnFindExistingNodeByType(XnContext pContext, NodeType type, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnFindExistingRefNodeByType(XnContext pContext, NodeType type, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
[Obsolete]
public static extern XnStatus xnGetNodeHandleByName(XnContext pContext, string strInstanceName, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnGetRefNodeHandleByName(XnContext pContext, string strInstanceName, out XnNodeHandle phNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnWaitAndUpdateAll(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnWaitOneUpdateAll(XnContext pContext, XnNodeHandle hNode);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnWaitAnyUpdateAll(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnWaitNoneUpdateAll(XnContext pContext);
[DllImport(openNILibraryName, CallingConvention = CallingConvention.Cdecl)]
public static extern XnStatus xnStartGeneratingAll(XnContext pContext);