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Error when launching example mod, make gives no errors #175

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ZaneMCXVII opened this issue Mar 21, 2021 · 6 comments · May be fixed by #192
Open

Error when launching example mod, make gives no errors #175

ZaneMCXVII opened this issue Mar 21, 2021 · 6 comments · May be fixed by #192

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@ZaneMCXVII
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ZaneMCXVII commented Mar 21, 2021

Ive been getting an error when trying to launch the example mod, but make is doing just fine.

find: 'release-20210321': No such file or directory
find: './engineVERSION': No such file or directory
Required engine files not found.
Run `make all` in the mod directory to fetch and build the required files, then try again.

I am not getting any errors when building the example project with make all.
I have run make clean and rebuilt multiple times.

Can someone please help me with this issue? I am new to OpenRA modding, and just recently downloaded the Mod SDK.

@abcdefg30
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The same happens for me on Windows when I try to launch via the mingw (git) shell or a command line terminal spawned from there. What happens when you open launch-game.cmd directly via double clicking?

@pchote
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pchote commented Mar 22, 2021

We could add some kind of platform or shell detection and throw a more sensible error when someone tries to run the makefile or non-Windows launch scripts on Windows.

@abcdefg30
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The problem for me is that launching via a shell/terminal/commandline spawned from the linux subsystem makes it try to use the find of that subsystem and not the Windows find.

@ZaneMCXVII
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ZaneMCXVII commented Mar 22, 2021

The same happens for me on Windows when I try to launch via the mingw (git) shell or a command line terminal spawned from there. What happens when you open launch-game.cmd directly via double clicking?

Ive tried double clicking launch-game.cmd multiple times.

@pchote
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pchote commented Mar 22, 2021

Have you customized your windows terminal setup in any way?

@ZaneMCXVII
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ZaneMCXVII commented Mar 22, 2021

I dont think so. Im just launching with stock windows command prompt.

@jbfil jbfil linked a pull request Sep 24, 2023 that will close this issue
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3 participants