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AI's carryall stuck in air #51

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Micr0Bit opened this issue Jul 16, 2017 · 2 comments
Closed

AI's carryall stuck in air #51

Micr0Bit opened this issue Jul 16, 2017 · 2 comments
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@Micr0Bit
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Micr0Bit commented Jul 16, 2017

https://www.youtube.com/watch?v=BVswMcT69h0&feature=youtu.be&t=31m10s

they seem to just stop working ... and stuck in air .
this needs to be re-checked and observed ... because the video was made with an older version of master

maybe this is somehow reproducable

@Blakeley00
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I thought maybe it could be caused by harvesters getting stuck as I notice that there's a traffic jam at one of the Ordos harvesting plants and it looks like there's a bit of one at my plant too. However when I go back to earlier in the video there's no traffic jams yet the carryalls still aren't moving.

Looks like the first Ordos Carryal appears just at this point:
At 13:54 its not there.. but then a few seconds later at 14:12 its sitting there and doesn't appear to move for the rest of the game until I kill off the Ordos and it suddenly takes off into the sky.
https://youtu.be/BVswMcT69h0?t=13m54s

@Blakeley00
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Blakeley00 commented May 15, 2019

Didn't realise you were involved in this project too @MustaphaTR , is there anything OpenRA related you don't have a hand in haha. ;)

I've recently tested the latest version of D2 classic mod and was amazed with how much better it is now compared to the version I played in my video above 2yrs ago. Will do a new video on youtube soon!

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