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GameStateSnapshots.cpp
576 lines (522 loc) 路 22.6 KB
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GameStateSnapshots.cpp
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#include "GameStateSnapshots.h"
#include "core/CircularBuffer.h"
#include "peep/Peep.h"
#include "world/Sprite.h"
static constexpr size_t MaximumGameStateSnapshots = 32;
static constexpr uint32_t InvalidTick = 0xFFFFFFFF;
struct GameStateSnapshot_t
{
GameStateSnapshot_t& operator=(GameStateSnapshot_t&& mv) noexcept
{
tick = mv.tick;
storedSprites = std::move(mv.storedSprites);
return *this;
}
uint32_t tick = InvalidTick;
uint32_t srand0 = 0;
MemoryStream storedSprites;
MemoryStream parkParameters;
void SerialiseSprites(rct_sprite* sprites, const size_t numSprites, bool saving)
{
const bool loading = !saving;
storedSprites.SetPosition(0);
DataSerialiser ds(saving, storedSprites);
std::vector<uint32_t> indexTable;
indexTable.reserve(numSprites);
uint32_t numSavedSprites = 0;
if (saving)
{
for (size_t i = 0; i < numSprites; i++)
{
if (sprites[i].generic.sprite_identifier == SPRITE_IDENTIFIER_NULL)
continue;
indexTable.push_back((uint32_t)i);
}
numSavedSprites = (uint32_t)indexTable.size();
}
ds << numSavedSprites;
if (loading)
{
indexTable.resize(numSavedSprites);
}
for (uint32_t i = 0; i < numSavedSprites; i++)
{
ds << indexTable[i];
const uint32_t spriteIdx = indexTable[i];
rct_sprite& sprite = sprites[spriteIdx];
ds << sprite.generic.sprite_identifier;
switch (sprite.generic.sprite_identifier)
{
case SPRITE_IDENTIFIER_VEHICLE:
ds << reinterpret_cast<uint8_t(&)[sizeof(Vehicle)]>(sprite.vehicle);
break;
case SPRITE_IDENTIFIER_PEEP:
ds << reinterpret_cast<uint8_t(&)[sizeof(Peep)]>(sprite.peep);
break;
case SPRITE_IDENTIFIER_LITTER:
ds << reinterpret_cast<uint8_t(&)[sizeof(Litter)]>(sprite.litter);
break;
case SPRITE_IDENTIFIER_MISC:
{
ds << sprite.generic.type;
switch (sprite.generic.type)
{
case SPRITE_MISC_MONEY_EFFECT:
ds << reinterpret_cast<uint8_t(&)[sizeof(MoneyEffect)]>(sprite.money_effect);
break;
case SPRITE_MISC_BALLOON:
ds << reinterpret_cast<uint8_t(&)[sizeof(Balloon)]>(sprite.balloon);
break;
case SPRITE_MISC_DUCK:
ds << reinterpret_cast<uint8_t(&)[sizeof(Duck)]>(sprite.duck);
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
ds << reinterpret_cast<uint8_t(&)[sizeof(JumpingFountain)]>(sprite.jumping_fountain);
break;
case SPRITE_MISC_STEAM_PARTICLE:
ds << reinterpret_cast<uint8_t(&)[sizeof(SteamParticle)]>(sprite.steam_particle);
break;
}
}
break;
}
}
}
};
struct GameStateSnapshots : public IGameStateSnapshots
{
virtual void Reset() override final
{
_snapshots.clear();
}
virtual GameStateSnapshot_t& CreateSnapshot() override final
{
auto snapshot = std::make_unique<GameStateSnapshot_t>();
_snapshots.push_back(std::move(snapshot));
return *_snapshots.back();
}
virtual void LinkSnapshot(GameStateSnapshot_t& snapshot, uint32_t tick, uint32_t srand0) override final
{
snapshot.tick = tick;
snapshot.srand0 = srand0;
}
virtual void Capture(GameStateSnapshot_t& snapshot) override final
{
snapshot.SerialiseSprites(get_sprite(0), MAX_SPRITES, true);
// log_info("Snapshot size: %u bytes", (uint32_t)snapshot.storedSprites.GetLength());
}
virtual const GameStateSnapshot_t* GetLinkedSnapshot(uint32_t tick) const override final
{
for (size_t i = 0; i < _snapshots.size(); i++)
{
if (_snapshots[i]->tick == tick)
return _snapshots[i].get();
}
return nullptr;
}
virtual void SerialiseSnapshot(GameStateSnapshot_t& snapshot, DataSerialiser& ds) const override final
{
ds << snapshot.tick;
ds << snapshot.srand0;
ds << snapshot.storedSprites;
ds << snapshot.parkParameters;
}
std::vector<rct_sprite> BuildSpriteList(GameStateSnapshot_t& snapshot) const
{
std::vector<rct_sprite> spriteList;
spriteList.resize(MAX_SPRITES);
for (auto& sprite : spriteList)
{
// By default they don't exist.
sprite.generic.sprite_identifier = SPRITE_IDENTIFIER_NULL;
}
snapshot.SerialiseSprites(spriteList.data(), MAX_SPRITES, false);
return spriteList;
}
#define COMPARE_FIELD(struc, field) \
if (std::memcmp(&spriteBase.field, &spriteCmp.field, sizeof(struc::field)) != 0) \
{ \
uint64_t valA = 0; \
uint64_t valB = 0; \
std::memcpy(&valA, &spriteBase.field, sizeof(struc::field)); \
std::memcpy(&valB, &spriteCmp.field, sizeof(struc::field)); \
uintptr_t offset = reinterpret_cast<uintptr_t>(&spriteBase.field) - reinterpret_cast<uintptr_t>(&spriteBase); \
changeData.diffs.push_back( \
GameStateSpriteChange_t::Diff_t{ (size_t)offset, sizeof(struc::field), #struc, #field, valA, valB }); \
}
void CompareSpriteDataCommon(
const SpriteBase& spriteBase, const SpriteBase& spriteCmp, GameStateSpriteChange_t& changeData) const
{
COMPARE_FIELD(SpriteBase, sprite_identifier);
COMPARE_FIELD(SpriteBase, type);
COMPARE_FIELD(SpriteBase, next_in_quadrant);
COMPARE_FIELD(SpriteBase, next);
COMPARE_FIELD(SpriteBase, previous);
COMPARE_FIELD(SpriteBase, linked_list_index);
COMPARE_FIELD(SpriteBase, sprite_index);
COMPARE_FIELD(SpriteBase, flags);
COMPARE_FIELD(SpriteBase, x);
COMPARE_FIELD(SpriteBase, y);
COMPARE_FIELD(SpriteBase, z);
/* Only relevant for rendering, does not affect game state.
COMPARE_FIELD(SpriteBase, sprite_width);
COMPARE_FIELD(SpriteBase, sprite_height_negative);
COMPARE_FIELD(SpriteBase, sprite_height_positive);
COMPARE_FIELD(SpriteBase, sprite_left);
COMPARE_FIELD(SpriteBase, sprite_top);
COMPARE_FIELD(SpriteBase, sprite_right);
COMPARE_FIELD(SpriteBase, sprite_bottom);
*/
COMPARE_FIELD(SpriteBase, sprite_direction);
}
void CompareSpriteDataPeep(const Peep& spriteBase, const Peep& spriteCmp, GameStateSpriteChange_t& changeData) const
{
COMPARE_FIELD(Peep, NextLoc.x);
COMPARE_FIELD(Peep, NextLoc.y);
COMPARE_FIELD(Peep, NextLoc.z);
COMPARE_FIELD(Peep, next_flags);
COMPARE_FIELD(Peep, outside_of_park);
COMPARE_FIELD(Peep, state);
COMPARE_FIELD(Peep, sub_state);
COMPARE_FIELD(Peep, sprite_type);
COMPARE_FIELD(Peep, type);
COMPARE_FIELD(Peep, no_of_rides);
COMPARE_FIELD(Peep, tshirt_colour);
COMPARE_FIELD(Peep, trousers_colour);
COMPARE_FIELD(Peep, destination_x);
COMPARE_FIELD(Peep, destination_y);
COMPARE_FIELD(Peep, destination_tolerance);
COMPARE_FIELD(Peep, var_37);
COMPARE_FIELD(Peep, energy);
COMPARE_FIELD(Peep, energy_target);
COMPARE_FIELD(Peep, happiness);
COMPARE_FIELD(Peep, happiness_target);
COMPARE_FIELD(Peep, nausea);
COMPARE_FIELD(Peep, nausea_target);
COMPARE_FIELD(Peep, hunger);
COMPARE_FIELD(Peep, thirst);
COMPARE_FIELD(Peep, toilet);
COMPARE_FIELD(Peep, mass);
COMPARE_FIELD(Peep, time_to_consume);
COMPARE_FIELD(Peep, intensity);
COMPARE_FIELD(Peep, nausea_tolerance);
COMPARE_FIELD(Peep, window_invalidate_flags);
COMPARE_FIELD(Peep, paid_on_drink);
for (int i = 0; i < PEEP_MAX_THOUGHTS; i++)
{
COMPARE_FIELD(Peep, ride_types_been_on[i]);
}
COMPARE_FIELD(Peep, item_extra_flags);
COMPARE_FIELD(Peep, photo2_ride_ref);
COMPARE_FIELD(Peep, photo3_ride_ref);
COMPARE_FIELD(Peep, photo4_ride_ref);
COMPARE_FIELD(Peep, current_ride);
COMPARE_FIELD(Peep, current_ride_station);
COMPARE_FIELD(Peep, current_train);
COMPARE_FIELD(Peep, time_to_sitdown);
COMPARE_FIELD(Peep, special_sprite);
COMPARE_FIELD(Peep, action_sprite_type);
COMPARE_FIELD(Peep, next_action_sprite_type);
COMPARE_FIELD(Peep, action_sprite_image_offset);
COMPARE_FIELD(Peep, action);
COMPARE_FIELD(Peep, action_frame);
COMPARE_FIELD(Peep, step_progress);
COMPARE_FIELD(Peep, next_in_queue);
COMPARE_FIELD(Peep, maze_last_edge);
COMPARE_FIELD(Peep, interaction_ride_index);
COMPARE_FIELD(Peep, time_in_queue);
for (int i = 0; i < 32; i++)
{
COMPARE_FIELD(Peep, rides_been_on[i]);
}
COMPARE_FIELD(Peep, id);
COMPARE_FIELD(Peep, cash_in_pocket);
COMPARE_FIELD(Peep, cash_spent);
COMPARE_FIELD(Peep, time_in_park);
COMPARE_FIELD(Peep, rejoin_queue_timeout);
COMPARE_FIELD(Peep, previous_ride);
COMPARE_FIELD(Peep, previous_ride_time_out);
for (int i = 0; i < PEEP_MAX_THOUGHTS; i++)
{
COMPARE_FIELD(Peep, thoughts[i]);
}
COMPARE_FIELD(Peep, path_check_optimisation);
COMPARE_FIELD(Peep, guest_heading_to_ride_id);
COMPARE_FIELD(Peep, staff_orders);
COMPARE_FIELD(Peep, photo1_ride_ref);
COMPARE_FIELD(Peep, peep_flags);
COMPARE_FIELD(Peep, pathfind_goal);
for (int i = 0; i < 4; i++)
{
COMPARE_FIELD(Peep, pathfind_history[i]);
}
COMPARE_FIELD(Peep, no_action_frame_num);
COMPARE_FIELD(Peep, litter_count);
COMPARE_FIELD(Peep, time_on_ride);
COMPARE_FIELD(Peep, disgusting_count);
COMPARE_FIELD(Peep, paid_to_enter);
COMPARE_FIELD(Peep, paid_on_rides);
COMPARE_FIELD(Peep, paid_on_food);
COMPARE_FIELD(Peep, paid_on_souvenirs);
COMPARE_FIELD(Peep, no_of_food);
COMPARE_FIELD(Peep, no_of_drinks);
COMPARE_FIELD(Peep, no_of_souvenirs);
COMPARE_FIELD(Peep, vandalism_seen);
COMPARE_FIELD(Peep, voucher_type);
COMPARE_FIELD(Peep, voucher_arguments);
COMPARE_FIELD(Peep, surroundings_thought_timeout);
COMPARE_FIELD(Peep, angriness);
COMPARE_FIELD(Peep, time_lost);
COMPARE_FIELD(Peep, days_in_queue);
COMPARE_FIELD(Peep, balloon_colour);
COMPARE_FIELD(Peep, umbrella_colour);
COMPARE_FIELD(Peep, hat_colour);
COMPARE_FIELD(Peep, favourite_ride);
COMPARE_FIELD(Peep, favourite_ride_rating);
COMPARE_FIELD(Peep, item_standard_flags);
}
void CompareSpriteDataVehicle(
const Vehicle& spriteBase, const Vehicle& spriteCmp, GameStateSpriteChange_t& changeData) const
{
COMPARE_FIELD(Vehicle, vehicle_sprite_type);
COMPARE_FIELD(Vehicle, bank_rotation);
COMPARE_FIELD(Vehicle, remaining_distance);
COMPARE_FIELD(Vehicle, velocity);
COMPARE_FIELD(Vehicle, acceleration);
COMPARE_FIELD(Vehicle, ride);
COMPARE_FIELD(Vehicle, vehicle_type);
COMPARE_FIELD(Vehicle, colours);
COMPARE_FIELD(Vehicle, track_progress);
COMPARE_FIELD(Vehicle, track_direction);
COMPARE_FIELD(Vehicle, track_x);
COMPARE_FIELD(Vehicle, track_y);
COMPARE_FIELD(Vehicle, track_z);
COMPARE_FIELD(Vehicle, next_vehicle_on_train);
COMPARE_FIELD(Vehicle, prev_vehicle_on_ride);
COMPARE_FIELD(Vehicle, next_vehicle_on_ride);
COMPARE_FIELD(Vehicle, var_44);
COMPARE_FIELD(Vehicle, mass);
COMPARE_FIELD(Vehicle, update_flags);
COMPARE_FIELD(Vehicle, swing_sprite);
COMPARE_FIELD(Vehicle, current_station);
COMPARE_FIELD(Vehicle, swinging_car_var_0);
COMPARE_FIELD(Vehicle, var_4E);
COMPARE_FIELD(Vehicle, status);
COMPARE_FIELD(Vehicle, sub_state);
for (int i = 0; i < 32; i++)
{
COMPARE_FIELD(Vehicle, peep[i]);
}
for (int i = 0; i < 32; i++)
{
COMPARE_FIELD(Vehicle, peep_tshirt_colours[i]);
}
COMPARE_FIELD(Vehicle, num_seats);
COMPARE_FIELD(Vehicle, num_peeps);
COMPARE_FIELD(Vehicle, next_free_seat);
COMPARE_FIELD(Vehicle, restraints_position);
COMPARE_FIELD(Vehicle, spin_speed);
COMPARE_FIELD(Vehicle, sound2_flags);
COMPARE_FIELD(Vehicle, spin_sprite);
COMPARE_FIELD(Vehicle, sound1_id);
COMPARE_FIELD(Vehicle, sound1_volume);
COMPARE_FIELD(Vehicle, sound2_id);
COMPARE_FIELD(Vehicle, sound2_volume);
COMPARE_FIELD(Vehicle, sound_vector_factor);
COMPARE_FIELD(Vehicle, cable_lift_target);
COMPARE_FIELD(Vehicle, speed);
COMPARE_FIELD(Vehicle, powered_acceleration);
COMPARE_FIELD(Vehicle, var_C4);
COMPARE_FIELD(Vehicle, animation_frame);
for (int i = 0; i < 2; i++)
{
COMPARE_FIELD(Vehicle, pad_C6[i]);
}
COMPARE_FIELD(Vehicle, var_C8);
COMPARE_FIELD(Vehicle, var_CA);
COMPARE_FIELD(Vehicle, scream_sound_id);
COMPARE_FIELD(Vehicle, TrackSubposition);
COMPARE_FIELD(Vehicle, num_laps);
COMPARE_FIELD(Vehicle, brake_speed);
COMPARE_FIELD(Vehicle, lost_time_out);
COMPARE_FIELD(Vehicle, vertical_drop_countdown);
COMPARE_FIELD(Vehicle, var_D3);
COMPARE_FIELD(Vehicle, mini_golf_current_animation);
COMPARE_FIELD(Vehicle, mini_golf_flags);
COMPARE_FIELD(Vehicle, ride_subtype);
COMPARE_FIELD(Vehicle, colours_extended);
COMPARE_FIELD(Vehicle, seat_rotation);
COMPARE_FIELD(Vehicle, target_seat_rotation);
}
void CompareSpriteDataLitter(const Litter& spriteBase, const Litter& spriteCmp, GameStateSpriteChange_t& changeData) const
{
COMPARE_FIELD(Litter, creationTick);
}
void CompareSpriteData(const rct_sprite& spriteBase, const rct_sprite& spriteCmp, GameStateSpriteChange_t& changeData) const
{
CompareSpriteDataCommon(spriteBase.generic, spriteCmp.generic, changeData);
if (spriteBase.generic.sprite_identifier == spriteCmp.generic.sprite_identifier)
{
switch (spriteBase.generic.sprite_identifier)
{
case SPRITE_IDENTIFIER_PEEP:
CompareSpriteDataPeep(spriteBase.peep, spriteCmp.peep, changeData);
break;
case SPRITE_IDENTIFIER_VEHICLE:
CompareSpriteDataVehicle(spriteBase.vehicle, spriteCmp.vehicle, changeData);
break;
case SPRITE_IDENTIFIER_LITTER:
CompareSpriteDataLitter(spriteBase.litter, spriteCmp.litter, changeData);
break;
}
}
}
virtual GameStateCompareData_t Compare(const GameStateSnapshot_t& base, const GameStateSnapshot_t& cmp) const override final
{
GameStateCompareData_t res;
res.tick = base.tick;
res.srand0Left = base.srand0;
res.srand0Right = cmp.srand0;
std::vector<rct_sprite> spritesBase = BuildSpriteList(const_cast<GameStateSnapshot_t&>(base));
std::vector<rct_sprite> spritesCmp = BuildSpriteList(const_cast<GameStateSnapshot_t&>(cmp));
for (uint32_t i = 0; i < (uint32_t)spritesBase.size(); i++)
{
GameStateSpriteChange_t changeData;
changeData.spriteIndex = i;
const rct_sprite& spriteBase = spritesBase[i];
const rct_sprite& spriteCmp = spritesCmp[i];
changeData.spriteIdentifier = spriteBase.generic.sprite_identifier;
changeData.miscIdentifier = spriteBase.generic.type;
if (spriteBase.generic.sprite_identifier == SPRITE_IDENTIFIER_NULL
&& spriteCmp.generic.sprite_identifier != SPRITE_IDENTIFIER_NULL)
{
// Sprite was added.
changeData.changeType = GameStateSpriteChange_t::ADDED;
changeData.spriteIdentifier = spriteCmp.generic.sprite_identifier;
}
else if (
spriteBase.generic.sprite_identifier != SPRITE_IDENTIFIER_NULL
&& spriteCmp.generic.sprite_identifier == SPRITE_IDENTIFIER_NULL)
{
// Sprite was removed.
changeData.changeType = GameStateSpriteChange_t::REMOVED;
changeData.spriteIdentifier = spriteBase.generic.sprite_identifier;
}
else if (
spriteBase.generic.sprite_identifier == SPRITE_IDENTIFIER_NULL
&& spriteCmp.generic.sprite_identifier == SPRITE_IDENTIFIER_NULL)
{
// Do nothing.
changeData.changeType = GameStateSpriteChange_t::EQUAL;
}
else
{
CompareSpriteData(spriteBase, spriteCmp, changeData);
if (changeData.diffs.size() == 0)
{
changeData.changeType = GameStateSpriteChange_t::EQUAL;
}
else
{
changeData.changeType = GameStateSpriteChange_t::MODIFIED;
}
}
res.spriteChanges.push_back(changeData);
}
return res;
}
static const char* GetSpriteIdentifierName(uint32_t spriteIdentifier, uint8_t miscIdentifier)
{
switch (spriteIdentifier)
{
case SPRITE_IDENTIFIER_NULL:
return "Null";
case SPRITE_IDENTIFIER_PEEP:
return "Peep";
case SPRITE_IDENTIFIER_VEHICLE:
return "Vehicle";
case SPRITE_IDENTIFIER_LITTER:
return "Litter";
case SPRITE_IDENTIFIER_MISC:
switch (miscIdentifier)
{
case SPRITE_MISC_STEAM_PARTICLE:
return "Misc: Steam Particle";
case SPRITE_MISC_MONEY_EFFECT:
return "Misc: Money effect";
case SPRITE_MISC_CRASHED_VEHICLE_PARTICLE:
return "Misc: Crash Vehicle Particle";
case SPRITE_MISC_EXPLOSION_CLOUD:
return "Misc: Explosion Cloud";
case SPRITE_MISC_CRASH_SPLASH:
return "Misc: Crash Splash";
case SPRITE_MISC_EXPLOSION_FLARE:
return "Misc: Explosion Flare";
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
return "Misc: Jumping fountain water";
case SPRITE_MISC_BALLOON:
return "Misc: Balloon";
case SPRITE_MISC_DUCK:
return "Misc: Duck";
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
return "Misc: Jumping fountain snow";
}
return "Misc";
}
return "Unknown";
}
virtual bool LogCompareDataToFile(const std::string& fileName, const GameStateCompareData_t& cmpData) const override
{
std::string outputBuffer;
char tempBuffer[1024] = {};
snprintf(tempBuffer, sizeof(tempBuffer), "tick: %08X\n", cmpData.tick);
outputBuffer += tempBuffer;
snprintf(
tempBuffer, sizeof(tempBuffer), "srand0 left = %08X, srand0 right = %08X\n", cmpData.srand0Left,
cmpData.srand0Right);
outputBuffer += tempBuffer;
for (auto& change : cmpData.spriteChanges)
{
if (change.changeType == GameStateSpriteChange_t::EQUAL)
continue;
const char* typeName = GetSpriteIdentifierName(change.spriteIdentifier, change.miscIdentifier);
if (change.changeType == GameStateSpriteChange_t::ADDED)
{
snprintf(tempBuffer, sizeof(tempBuffer), "Sprite added (%s), index: %u\n", typeName, change.spriteIndex);
outputBuffer += tempBuffer;
}
else if (change.changeType == GameStateSpriteChange_t::REMOVED)
{
snprintf(tempBuffer, sizeof(tempBuffer), "Sprite removed (%s), index: %u\n", typeName, change.spriteIndex);
outputBuffer += tempBuffer;
}
else if (change.changeType == GameStateSpriteChange_t::MODIFIED)
{
snprintf(
tempBuffer, sizeof(tempBuffer), "Sprite modifications (%s), index: %u\n", typeName, change.spriteIndex);
outputBuffer += tempBuffer;
for (auto& diff : change.diffs)
{
snprintf(
tempBuffer, sizeof(tempBuffer),
" %s::%s, len = %u, offset = %u, left = 0x%.16llX, right = 0x%.16llX\n", diff.structname,
diff.fieldname, (uint32_t)diff.length, (uint32_t)diff.offset, (unsigned long long)diff.valueA,
(unsigned long long)diff.valueB);
outputBuffer += tempBuffer;
}
}
}
FILE* fp = fopen(fileName.c_str(), "wt");
if (!fp)
return false;
fputs(outputBuffer.c_str(), fp);
fclose(fp);
return true;
}
private:
CircularBuffer<std::unique_ptr<GameStateSnapshot_t>, MaximumGameStateSnapshots> _snapshots;
};
std::unique_ptr<IGameStateSnapshots> CreateGameStateSnapshots()
{
return std::make_unique<GameStateSnapshots>();
}