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Stall/Ride queue entrance placed in a particular way at a 2x2 intersection breaks AI pathing #13678

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MattBianchini opened this issue Jan 2, 2021 · 0 comments
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investigate Not sure what the problem is yet. pathfinding Relates to how peeps move and interact with stuff in the game.

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@MattBianchini
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OS: Windows 10
Version: 0.3.2
Commit/Build: cea5fab

Placing a ride queue entrance or stall with it facing the backside of the park entrance on the back left corner of a 2x2 intersection, going off the perspective your view can see the front of the park entrance, will cause the guest AI to mess up and guests on the 2 paths touching that queue entrance/stall will extremely rarely, if ever, go across to the other paths that the queue entrance/stall is NOT touching causing them to get stuck and lost. It can also get to a point that guests on the 2 paths NOT touching the queue entrance/stall will also not cross over.

Also, if a mechanic is on the 2 paths adjacent to the queue entrance/stall, and a ride breaks down, and they take the radio call, their pathing also sometimes breaks. For example, in the picture, the mechanic is trying to get to the blue merry-go-round but he is only pathing back and forth on 2 tiles when on the call and will not make it to the merry-go-round. Off the call he behaves fine and will go wherever. Otherwise all other staff types seems unaffected.

I have tried queue entrances/stalls with different facings on every corner, but this issue only seems to happen with this particular orientation on this particular corner. It also does not matter if the ride/stall is open or closed.

*This path issue seemed to somewhat exist in vanilla, with the guests preferring to stay on the 2 paths adjacent to the queue entrance/stall, like they do now, but it was only uncommon for guests to cross over, not extremely rarely, if ever, like it is now. Was not able to confirm if the mechanic issue was present.

  • [See statement above*] Reproducible in RCT2 (vanilla)?
  • Specific to multiplayer?

Steps to reproduce:

  1. Create an intersection of 2 double-wide paths
  2. With your camera facing so you can see the front-side of the park entrance, place a queue entrance for a ride, or stall on what would be the back left corner of the intersection with it facing the back side of the park entrance.
    (Use image to reproduce)

Screenshots / Video:
bug

Save game:
Here is a sample park. The issue is the bathroom on the corner of the intersection. With a bigger park it's causing guests that want to leave to wander and get stuck in the back. Also notice there are a lot of people wandering on the paths opposite (The park entrance and Splash boats path) instead of spreading out. Delete the bathroom and the stuck guests wanting to leave will then go to the front and leave and the other guests spread out again.
Bug Sample.txt

@Gymnasiast Gymnasiast added investigate Not sure what the problem is yet. pathfinding Relates to how peeps move and interact with stuff in the game. labels Jan 2, 2021
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Labels
investigate Not sure what the problem is yet. pathfinding Relates to how peeps move and interact with stuff in the game.
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