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OS: Windows 10 Version: 0.3.2 Commit/Build: latest develop, but also affects previous develop and release builds.
This has been happening for some time so I don't think it's specific to any new develop changes. When a user changes the object selection, either by the Object Selection menu or just by loading a park with a different object selection to the currently loaded one, some objects can glitch at random. The way this manifests is that the sprite image for an object is replaced by a random sprite, either from another object or from somewhere else in the game (for example a few times I've had the image replaced by part of the glass ride entrance hut). This affects both vanilla and custom scenery.
Currently the only fix is saving the game, quitting OpenRCT2 and restarting, which resets everything to normal. The changes aren't permanent so this is more of a persistent bug than anything game-breaking.
Reproducible in RCT2 (vanilla)?
Specific to multiplayer?
Steps to reproduce:
Load a park and frequently change the object selection or load multiple parks with distinct object selection. Most notable when using custom scenery but affects vanilla objects too.
Screenshots / Video:
The text was updated successfully, but these errors were encountered:
OS: Windows 10
Version: 0.3.2
Commit/Build: latest develop, but also affects previous develop and release builds.
This has been happening for some time so I don't think it's specific to any new develop changes. When a user changes the object selection, either by the Object Selection menu or just by loading a park with a different object selection to the currently loaded one, some objects can glitch at random. The way this manifests is that the sprite image for an object is replaced by a random sprite, either from another object or from somewhere else in the game (for example a few times I've had the image replaced by part of the glass ride entrance hut). This affects both vanilla and custom scenery.
Currently the only fix is saving the game, quitting OpenRCT2 and restarting, which resets everything to normal. The changes aren't permanent so this is more of a persistent bug than anything game-breaking.
Steps to reproduce:
Screenshots / Video:
The text was updated successfully, but these errors were encountered: