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Network desync occurs in two player network game when host accesses Build Ride > Select Design menu #17926

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ke1v3y opened this issue Aug 29, 2022 · 1 comment
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bug Something went wrong. multiplayer Related to the multiplayer functionality of OpenRCT2.

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@ke1v3y
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ke1v3y commented Aug 29, 2022

Operating System
Windows 11

OpenRCT2 build
OpenRCT2, v0.4.1-216-g83e4277 (83e4277 on develop) provided by GitHub — 1

Describe the issue
For clients connected to a server, a network desync occurs when the client is accessing a menu item (had it occur several times with different menus open) and the host accesses the Select Design menu.

Area(s) with issue?
No response

Steps to reproduce

As Host

  1. Start a server and choose a scenario / load a file
  2. Have another player join the game
  3. Click the Build a ride menu
  4. Choose a ride

As client/player

  1. Open any ride/attraction menu
@Gymnasiast Gymnasiast added bug Something went wrong. multiplayer Related to the multiplayer functionality of OpenRCT2. labels Mar 1, 2024
@Gymnasiast
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This has to do with how RCT2 (and, for now at least, OpenRCT2), handle track design previews. Essentially, it backups the map, throws everything away, builds the ride, takes a picture, then places everything back. This should be done on a separate map, but that will entail a bit of work.

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Labels
bug Something went wrong. multiplayer Related to the multiplayer functionality of OpenRCT2.
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