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Handymen getting stuck in ride queues #3205

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LittleMikey opened this issue Mar 31, 2016 · 5 comments
Open
1 of 2 tasks

Handymen getting stuck in ride queues #3205

LittleMikey opened this issue Mar 31, 2016 · 5 comments
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original bug This was an issue in the original game already.

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@LittleMikey
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OS: Windows 10 64 bit
Version: 0.0.4
Commit: 9ef4af5

Explanation of the issue...
After wondering why guests were still complaining about disgusting paths despite hiring about 15 handymen, I looked around the park and saw that there was a huge group of them stuck in the entrance tile to one of my rides. This isn't the first time I've seen this behaviour, I also had a similar problem on a different scenario, though it has never happened to this big a group before.

I've made sure that the handymen are not set to patrol that one tile, and they aren't

  • Reproducable in RCT2 (vanilla)?
  • Multiplayer? Not tested

Screenshots / Video:
[http://i.imgur.com/iTonGwV.png]

Save game:
Canyon Calamities.zip

@Gymnasiast Gymnasiast added the investigate Not sure what the problem is yet. label Mar 31, 2016
@LRFLEW
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LRFLEW commented Mar 31, 2016

This is likely related to #3125 and #2499. I'm adding this to my list of things to look for.

@IntelOrca
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Caused by litter being on adjacent paths to handymen.

@LRFLEW
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LRFLEW commented Mar 31, 2016

@IntelOrca That sounds likely (and what was described by @Wirlie in #3125 ), but from my testing on that issue, it is not an original bug, so there is something that OpenRCT2 is handling differently/incorrectly.

@IntelOrca IntelOrca added bug Something went wrong. and removed investigate Not sure what the problem is yet. labels Apr 2, 2016
@IntelOrca IntelOrca added this to the v0.0.4 - third stable milestone Apr 2, 2016
@duncanspumpkin
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This is an original bug. Handymen can't handle litter like this very well.

@Ryder17z
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Ryder17z commented Aug 30, 2018

Only que paths that leads to a ride entrance should be ignored by some staff as some people use que paths for artistic purposes

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Labels
original bug This was an issue in the original game already.
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6 participants