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Merge pull request #368 from mkarg/distinct-saturation
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Color-separated Saturation
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jonoomph committed Oct 16, 2020
2 parents 414a2cd + a7fe41c commit b308f8c
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Showing 2 changed files with 86 additions and 13 deletions.
14 changes: 10 additions & 4 deletions include/effects/Saturation.h
Expand Up @@ -64,15 +64,21 @@ namespace openshot
void init_effect_details();

public:
Keyframe saturation; ///< The color saturation: 0.0 = black and white, 1.0 = normal, 2.0 = double saturation
Keyframe saturation; ///< Overall color saturation: 0.0 = greyscale, 1.0 = normal, 2.0 = double saturation
Keyframe saturation_R; ///< Red color saturation
Keyframe saturation_G; ///< Green color saturation
Keyframe saturation_B; ///< Blue color saturation

/// Blank constructor, useful when using Json to load the effect properties
Saturation();

/// Default constructor, which takes 1 curve, to adjust the color saturation over time.
/// Default constructor, which takes four curves (one common curve and one curve per color), to adjust the color saturation over time.
///
/// @param new_saturation The curve to adjust the saturation of the frame's image (0.0 = black and white, 1.0 = normal, 2.0 = double saturation)
Saturation(Keyframe new_saturation);
/// @param saturation The curve to adjust the saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation)
/// @param saturation_R The curve to adjust red saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation)
/// @param saturation_G The curve to adjust green saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation)
/// @param saturation_B The curve to adjust blue saturation of the frame's image (0.0 = greyscale, 1.0 = normal, 2.0 = double saturation)
Saturation(Keyframe saturation, Keyframe saturation_R, Keyframe saturation_G, Keyframe saturation_B);

/// @brief This method is required for all derived classes of EffectBase, and returns a
/// modified openshot::Frame object
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85 changes: 76 additions & 9 deletions src/effects/Saturation.cpp
Expand Up @@ -33,13 +33,14 @@
using namespace openshot;

/// Blank constructor, useful when using Json to load the effect properties
Saturation::Saturation() : saturation(1.0) {
Saturation::Saturation() : saturation(1.0), saturation_R(1.0), saturation_G(1.0), saturation_B(1.0) {
// Init effect properties
init_effect_details();
}

// Default constructor
Saturation::Saturation(Keyframe new_saturation) : saturation(new_saturation)
Saturation::Saturation(Keyframe saturation, Keyframe saturation_R, Keyframe saturation_G, Keyframe saturation_B) :
saturation(saturation), saturation_R(saturation_R), saturation_G(saturation_G), saturation_B(saturation_B)
{
// Init effect properties
init_effect_details();
Expand Down Expand Up @@ -73,6 +74,9 @@ std::shared_ptr<Frame> Saturation::GetFrame(std::shared_ptr<Frame> frame, int64_

// Get keyframe values for this frame
float saturation_value = saturation.GetValue(frame_number);
float saturation_value_R = saturation_R.GetValue(frame_number);
float saturation_value_G = saturation_G.GetValue(frame_number);
float saturation_value_B = saturation_B.GetValue(frame_number);

// Constants used for color saturation formula
const double pR = .299;
Expand All @@ -90,15 +94,66 @@ std::shared_ptr<Frame> Saturation::GetFrame(std::shared_ptr<Frame> frame, int64_
int G = pixels[pixel * 4 + 1];
int B = pixels[pixel * 4 + 2];

/*
* Common saturation adjustment
*/

// Calculate the saturation multiplier
double p = sqrt( (R * R * pR) +
(G * G * pG) +
(B * B * pB) );

// Apply adjusted and constrained saturation
pixels[pixel * 4] = constrain(p + (R - p) * saturation_value);
pixels[pixel * 4 + 1] = constrain(p + (G - p) * saturation_value);
pixels[pixel * 4 + 2] = constrain(p + (B - p) * saturation_value);
(G * G * pG) +
(B * B * pB) );

// Adjust the saturation
R = p + (R - p) * saturation_value;
G = p + (G - p) * saturation_value;
B = p + (B - p) * saturation_value;

// Constrain the value from 0 to 255
R = constrain(R);
G = constrain(G);
B = constrain(B);

/*
* Color-separated saturation adjustment
*
* Splitting each of the three subpixels (R, G and B) into three distincs sub-subpixels (R, G and B in turn)
* which in their optical sum reproduce the original subpixel's color OR produce white light in the brightness
* of the original subpixel (dependening on the color channel's slider value).
*/

// Compute the brightness ("saturation multiplier") of the replaced subpixels
// Actually mathematical no-ops mostly, verbosity is kept just for clarification
const double p_r = sqrt(R * R * pR);
const double p_g = sqrt(G * G * pG);
const double p_b = sqrt(B * B * pB);

// Adjust the saturation
const int Rr = p_r + (R - p_r) * saturation_value_R;
const int Gr = p_r + (0 - p_r) * saturation_value_R;
const int Br = p_r + (0 - p_r) * saturation_value_R;

const int Rg = p_g + (0 - p_g) * saturation_value_G;
const int Gg = p_g + (G - p_g) * saturation_value_G;
const int Bg = p_g + (0 - p_g) * saturation_value_G;

const int Rb = p_b + (0 - p_b) * saturation_value_B;
const int Gb = p_b + (0 - p_b) * saturation_value_B;
const int Bb = p_b + (B - p_b) * saturation_value_B;

// Recombine brightness of sub-subpixels (Rx, Gx and Bx) into sub-pixels (R, G and B) again
R = Rr + Rg + Rb;
G = Gr + Gg + Gb;
B = Br + Bg + Bb;

// Constrain the value from 0 to 255
R = constrain(R);
G = constrain(G);
B = constrain(B);

// Set all pixels to new value
pixels[pixel * 4] = R;
pixels[pixel * 4 + 1] = G;
pixels[pixel * 4 + 2] = B;
}

// return the modified frame
Expand All @@ -119,6 +174,9 @@ Json::Value Saturation::JsonValue() const {
Json::Value root = EffectBase::JsonValue(); // get parent properties
root["type"] = info.class_name;
root["saturation"] = saturation.JsonValue();
root["saturation_R"] = saturation_R.JsonValue();
root["saturation_G"] = saturation_G.JsonValue();
root["saturation_B"] = saturation_B.JsonValue();

// return JsonValue
return root;
Expand Down Expand Up @@ -150,6 +208,12 @@ void Saturation::SetJsonValue(const Json::Value root) {
// Set data from Json (if key is found)
if (!root["saturation"].isNull())
saturation.SetJsonValue(root["saturation"]);
if (!root["saturation_R"].isNull())
saturation_R.SetJsonValue(root["saturation_R"]);
if (!root["saturation_G"].isNull())
saturation_G.SetJsonValue(root["saturation_G"]);
if (!root["saturation_B"].isNull())
saturation_B.SetJsonValue(root["saturation_B"]);
}

// Get all properties for a specific frame
Expand All @@ -166,6 +230,9 @@ std::string Saturation::PropertiesJSON(int64_t requested_frame) const {

// Keyframes
root["saturation"] = add_property_json("Saturation", saturation.GetValue(requested_frame), "float", "", &saturation, 0.0, 4.0, false, requested_frame);
root["saturation_R"] = add_property_json("Saturation (Red)", saturation_R.GetValue(requested_frame), "float", "", &saturation_R, 0.0, 4.0, false, requested_frame);
root["saturation_G"] = add_property_json("Saturation (Green)", saturation_G.GetValue(requested_frame), "float", "", &saturation_G, 0.0, 4.0, false, requested_frame);
root["saturation_B"] = add_property_json("Saturation (Blue)", saturation_B.GetValue(requested_frame), "float", "", &saturation_B, 0.0, 4.0, false, requested_frame);

// Return formatted string
return root.toStyledString();
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