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Change: Remove disable_unsuitable_building setting
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This setting is no longer useful, as you can now always build roads,
canals, etc.
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LordAro authored and TrueBrain committed Jan 7, 2021
1 parent 389cf42 commit 31cb33a
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Showing 4 changed files with 0 additions and 12 deletions.
1 change: 0 additions & 1 deletion src/settings_gui.cpp
Expand Up @@ -1555,7 +1555,6 @@ static SettingsContainer &GetSettingsTree()
construction->Add(new SettingEntry("gui.persistent_buildingtools"));
construction->Add(new SettingEntry("gui.quick_goto"));
construction->Add(new SettingEntry("gui.default_rail_type"));
construction->Add(new SettingEntry("gui.disable_unsuitable_building"));
}

interface->Add(new SettingEntry("gui.autosave"));
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1 change: 0 additions & 1 deletion src/settings_type.h
Expand Up @@ -108,7 +108,6 @@ struct GUISettings {
uint8 window_soft_limit; ///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
ZoomLevel zoom_min; ///< minimum zoom out level
ZoomLevel zoom_max; ///< maximum zoom out level
bool disable_unsuitable_building; ///< disable infrastructure building when no suitable vehicles are available
byte autosave; ///< how often should we do autosaves?
bool threaded_saves; ///< should we do threaded saves?
bool keep_all_autosave; ///< name the autosave in a different way
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9 changes: 0 additions & 9 deletions src/table/settings.ini
Expand Up @@ -3056,15 +3056,6 @@ def = true
str = STR_CONFIG_SETTING_WARN_LOST_VEHICLE
strhelp = STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT
[SDTC_BOOL]
var = gui.disable_unsuitable_building
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING
strhelp = STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT
proc = RedrawScreen
cat = SC_EXPERT
[SDTC_BOOL]
var = gui.new_nonstop
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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1 change: 0 additions & 1 deletion src/vehicle.cpp
Expand Up @@ -1792,7 +1792,6 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
assert(IsCompanyBuildableVehicleType(type));

if (!Company::IsValidID(_local_company)) return false;
if (!_settings_client.gui.disable_unsuitable_building) return true;

UnitID max;
switch (type) {
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