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Fix: only count distance traveled in vehicles for cargo payment
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No longer you can utilize the free (and instant) labour of station
workers, transporting your cargo from one part of the station to
the other. No more!

Based on patch by dP.
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TrueBrain committed Sep 11, 2023
1 parent ff09cc5 commit 5154fa7
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Showing 8 changed files with 150 additions and 21 deletions.
6 changes: 4 additions & 2 deletions src/cargoaction.cpp
Expand Up @@ -120,7 +120,7 @@ bool CargoLoad::operator()(CargoPacket *cp)
{
CargoPacket *cp_new = this->Preprocess(cp);
if (cp_new == nullptr) return false;
cp_new->SetSourceXY(this->current_tile);
cp_new->UpdateLoadingTile(this->current_tile);
this->source->RemoveFromCache(cp_new, cp_new->Count());
this->destination->Append(cp_new, VehicleCargoList::MTA_KEEP);
return cp_new == cp;
Expand All @@ -135,7 +135,7 @@ bool CargoReservation::operator()(CargoPacket *cp)
{
CargoPacket *cp_new = this->Preprocess(cp);
if (cp_new == nullptr) return false;
cp_new->SetSourceXY(this->current_tile);
cp_new->UpdateLoadingTile(this->current_tile);
this->source->reserved_count += cp_new->Count();
this->source->RemoveFromCache(cp_new, cp_new->Count());
this->destination->Append(cp_new, VehicleCargoList::MTA_LOAD);
Expand All @@ -152,6 +152,7 @@ bool CargoReturn::operator()(CargoPacket *cp)
CargoPacket *cp_new = this->Preprocess(cp);
if (cp_new == nullptr) cp_new = cp;
assert(cp_new->Count() <= this->destination->reserved_count);
cp_new->UpdateUnloadingTile(this->current_tile);
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_LOAD, cp_new->Count());
this->destination->reserved_count -= cp_new->Count();
this->destination->Append(cp_new, this->next);
Expand All @@ -167,6 +168,7 @@ bool CargoTransfer::operator()(CargoPacket *cp)
{
CargoPacket *cp_new = this->Preprocess(cp);
if (cp_new == nullptr) return false;
cp_new->UpdateUnloadingTile(this->current_tile);
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
/* No transfer credits here as they were already granted during Stage(). */
this->destination->Append(cp_new, cp_new->GetNextHop());
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12 changes: 8 additions & 4 deletions src/cargoaction.h
Expand Up @@ -70,9 +70,11 @@ class CargoMovement {

/** Action of transferring cargo from a vehicle to a station. */
class CargoTransfer : public CargoMovement<VehicleCargoList, StationCargoList> {
protected:
TileIndex current_tile; ///< Current tile cargo unloading is happening.
public:
CargoTransfer(VehicleCargoList *source, StationCargoList *destination, uint max_move) :
CargoMovement<VehicleCargoList, StationCargoList>(source, destination, max_move) {}
CargoTransfer(VehicleCargoList *source, StationCargoList *destination, uint max_move, TileIndex current_tile) :
CargoMovement<VehicleCargoList, StationCargoList>(source, destination, max_move), current_tile(current_tile) {}
bool operator()(CargoPacket *cp);
};

Expand All @@ -96,10 +98,12 @@ class CargoReservation : public CargoLoad {

/** Action of returning previously reserved cargo from the vehicle to the station. */
class CargoReturn : public CargoMovement<VehicleCargoList, StationCargoList> {
protected:
TileIndex current_tile; ///< Current tile cargo unloading is happening.
StationID next;
public:
CargoReturn(VehicleCargoList *source, StationCargoList *destination, uint max_move, StationID next) :
CargoMovement<VehicleCargoList, StationCargoList>(source, destination, max_move), next(next) {}
CargoReturn(VehicleCargoList *source, StationCargoList *destination, uint max_move, StationID next, TileIndex current_tile) :
CargoMovement<VehicleCargoList, StationCargoList>(source, destination, max_move), current_tile(current_tile), next(next) {}
bool operator()(CargoPacket *cp);
};

Expand Down
11 changes: 8 additions & 3 deletions src/cargopacket.cpp
Expand Up @@ -79,8 +79,12 @@ CargoPacket::CargoPacket(uint16_t count, Money feeder_share, CargoPacket &origin
periods_in_transit(original.periods_in_transit),
feeder_share(feeder_share),
source_xy(original.source_xy),
distance_traveled(original.distance_traveled),
source_id(original.source_id),
source_type(original.source_type),
#ifdef WITH_ASSERT
in_vehicle(original.in_vehicle),
#endif /* WITH_ASSERT */
first_station(original.first_station),
next_hop(original.next_hop)
{
Expand Down Expand Up @@ -587,12 +591,13 @@ uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList:
* @param max_move Maximum amount of cargo to move.
* @param dest Station the cargo is returned to.
* @param next ID of the next station the cargo wants to go to.
* @param current_tile Current tile the cargo handling is happening on.
* @return Amount of cargo actually returned.
*/
uint VehicleCargoList::Return(uint max_move, StationCargoList *dest, StationID next)
uint VehicleCargoList::Return(uint max_move, StationCargoList *dest, StationID next, TileIndex current_tile)
{
max_move = std::min(this->action_counts[MTA_LOAD], max_move);
this->PopCargo(CargoReturn(this, dest, max_move, next));
this->PopCargo(CargoReturn(this, dest, max_move, next, current_tile));
return max_move;
}

Expand Down Expand Up @@ -623,7 +628,7 @@ uint VehicleCargoList::Unload(uint max_move, StationCargoList *dest, CargoPaymen
uint moved = 0;
if (this->action_counts[MTA_TRANSFER] > 0) {
uint move = std::min(this->action_counts[MTA_TRANSFER], max_move);
this->ShiftCargo(CargoTransfer(this, dest, move));
this->ShiftCargo(CargoTransfer(this, dest, move, current_tile));
moved += move;
}
if (this->action_counts[MTA_TRANSFER] == 0 && this->action_counts[MTA_DELIVER] > 0 && moved < max_move) {
Expand Down
86 changes: 77 additions & 9 deletions src/cargopacket.h
Expand Up @@ -39,15 +39,27 @@ extern SaveLoadTable GetCargoPacketDesc();
*/
struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> {
private:
/* A mathematical vector from (0,0). */
struct Vector {
int16_t x;
int16_t y;
};

uint16_t count{0}; ///< The amount of cargo in this packet.
uint16_t periods_in_transit{0}; ///< Amount of cargo aging periods this packet has been in transit.

Money feeder_share{0}; ///< Value of feeder pickup to be paid for on delivery of cargo.

TileIndex source_xy{INVALID_TILE}; ///< The origin of the cargo.
Vector distance_traveled{0, 0}; ///< A vector (from 0,0) of how far the cargo got actually transported in a vehicle. Is a vector when in station. Is a temporary variable when in vehicle.

SourceID source_id{INVALID_SOURCE}; ///< Index of industry/town/HQ, INVALID_SOURCE if unknown/invalid.
SourceType source_type{SourceType::Industry}; ///< Type of \c source_id.

#ifdef WITH_ASSERT
bool in_vehicle{false}; ///< Whether this cargo is in a vehicle or not.
#endif /* WITH_ASSERT */

StationID first_station{INVALID_STATION}; ///< The station where the cargo came from first.
StationID next_hop{INVALID_STATION}; ///< Station where the cargo wants to go next.

Expand Down Expand Up @@ -83,22 +95,51 @@ struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> {
}

/**
* Set the origin of the packet.
* Update for the cargo being loaded on this tile.
*
* Can only be set once.
* When a CargoPacket is created, it is moved to a station. But at that
* moment in time it is not known yet at which tile the cargo will be
* picked up. As this tile is used for payment information, we delay
* setting the source_xy till first pickup, getting a better idea where
* a cargo started from.
*
* When a packet is created, it is moved to a station. But at that moment
* in time it is not known yet at which tile the cargo will be picked up.
* As this tile is used for payment information, we delay setting the
* source_xy till first pickup.
* Further more, we keep track of the amount of tiles the cargo moved
* inside a vehicle. This is used in GetDistance() below.
*
* @param tile Tile the cargo is being picked up from.
*/
void SetSourceXY(TileIndex tile)
void UpdateLoadingTile(TileIndex tile)
{
if (this->source_xy == INVALID_TILE) {
this->source_xy = tile;
}

#ifdef WITH_ASSERT
assert(!this->in_vehicle);
this->in_vehicle = true;
#endif /* WITH_ASSERT */

/* We want to calculate the vector from tile-unload to tile-load. As
* we currently only know the latter, add it. When we know where we unload,
* we subtract is, giving us our vector (unload - load). */
this->distance_traveled.x += TileX(tile);
this->distance_traveled.y += TileY(tile);
}

/**
* Update for the cargo being unloaded on this tile.
*
* @param tile Tile the cargo is being dropped off at.
*/
void UpdateUnloadingTile(TileIndex tile)
{
#ifdef WITH_ASSERT
assert(this->in_vehicle);
this->in_vehicle = false;
#endif /* WITH_ASSERT */

this->distance_traveled.x -= TileX(tile);
this->distance_traveled.y -= TileY(tile);
}

/**
Expand Down Expand Up @@ -188,7 +229,34 @@ struct CargoPacket : CargoPacketPool::PoolItem<&_cargopacket_pool> {
inline uint GetDistance(TileIndex current_tile) const
{
assert(this->source_xy != INVALID_TILE);
return DistanceManhattan(this->source_xy, current_tile);
assert(this->in_vehicle);

/* Distance is always requested when the cargo is still inside the
* vehicle. So first finish the calculation for distance_traveled to
* become a vector. */
auto local_distance_traveled = distance_traveled;
local_distance_traveled.x -= TileX(current_tile);
local_distance_traveled.y -= TileY(current_tile);

/* Cargo-movement is a vector (from 0,0) that indicates how much the
* cargo has actually traveled in a vehicle. This is the distance you
* get paid for. However, one could construct a route where this vector
* would be really long. To not underpay the player, cap out at the
* distance between source and destination.
*
* This way of calculating is to counter people moving cargo for free
* and instantly in stations, where you deliver it in one part of the
* station and pick it up in another. By using the actual distance
* traveled in a vehicle, using this trick doesn't give you more money.
*
* However, especially in large networks with large transfer station,
* etc, one could actually make the route a lot longer. In that case,
* use the actual distance between source and destination.
*/

uint distance_distance_traveled = abs(local_distance_traveled.x) + abs(local_distance_traveled.y);
uint distance_source_dest = DistanceManhattan(this->source_xy, current_tile);
return std::min(distance_distance_traveled, distance_source_dest);
}

/**
Expand Down Expand Up @@ -427,7 +495,7 @@ class VehicleCargoList : public CargoList<VehicleCargoList, CargoPacketList> {

template<MoveToAction Tfrom, MoveToAction Tto>
uint Reassign(uint max_move);
uint Return(uint max_move, StationCargoList *dest, StationID next_station);
uint Return(uint max_move, StationCargoList *dest, StationID next_station, TileIndex current_tile);
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment, TileIndex current_tile);
uint Shift(uint max_move, VehicleCargoList *dest);
uint Truncate(uint max_move = UINT_MAX);
Expand Down
4 changes: 2 additions & 2 deletions src/economy.cpp
Expand Up @@ -1437,7 +1437,7 @@ struct ReturnCargoAction
*/
bool operator()(Vehicle *v)
{
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop);
v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->tile);
return true;
}
};
Expand Down Expand Up @@ -1697,7 +1697,7 @@ static void LoadUnloadVehicle(Vehicle *front)
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
if (v->cargo_cap < new_remaining) {
/* Return some of the reserved cargo to not overload the vehicle. */
v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION);
v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->tile);
}

/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
Expand Down
49 changes: 49 additions & 0 deletions src/saveload/cargopacket_sl.cpp
Expand Up @@ -76,6 +76,53 @@
if (IsSavegameVersionBefore(SLV_181)) {
for (Vehicle *v : Vehicle::Iterate()) v->cargo.KeepAll();
}

if (IsSavegameVersionBefore(SLV_CARGO_DISTANCE_TRAVELED)) {
for (Station *st : Station::Iterate()) {
for (size_t i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
for (auto it = ge->cargo.Packets()->begin(); it != ge->cargo.Packets()->end(); it++) {
for (CargoPacket *cp : it->second) {
if (cp->source_xy != INVALID_TILE) {
/* For traveled distance, estimate it as the distance of the current station from the source. */
cp->distance_traveled.x = TileX(cp->source_xy) - TileX(st->xy);
cp->distance_traveled.y = TileY(cp->source_xy) - TileY(st->xy);
}
}
}
}
}

/* Find a reasonable source and travel distance for cargo in vehicles. */
for (Vehicle *v : Vehicle::Iterate()) {
for (auto it = v->cargo.Packets()->begin(); it != v->cargo.Packets()->end(); it++) {
/* Assume the cargo was loaded at the source. */
if ((*it)->source_xy != INVALID_TILE) {
(*it)->UpdateLoadingTile((*it)->source_xy);
continue;
}

/* Older games don't have a source location; base it on the station location instead. */
auto first_station_id = (*it)->GetFirstStation();
if (first_station_id != INVALID_STATION) {
auto first_station = Station::Get(first_station_id);
(*it)->UpdateLoadingTile(first_station->xy);
continue;
}

/* And some games also don't have a first-station. Act like it loaded at the current time.
* This is always wrong, but the best we can do. */
(*it)->UpdateLoadingTile(v->tile);
}
}
}

/* in_vehicle is a NOSAVE to tell if cargo is in a vehicle or not. Restore the value in AfterLoad (as we have all the info). */
for (Vehicle *v : Vehicle::Iterate()) {
for (auto it = v->cargo.Packets()->begin(); it != v->cargo.Packets()->end(); it++) {
(*it)->in_vehicle = true;
}
}
}

/**
Expand All @@ -97,6 +144,8 @@ SaveLoadTable GetCargoPacketDesc()
SLE_VAR(CargoPacket, feeder_share, SLE_INT64),
SLE_CONDVAR(CargoPacket, source_type, SLE_UINT8, SLV_125, SL_MAX_VERSION),
SLE_CONDVAR(CargoPacket, source_id, SLE_UINT16, SLV_125, SL_MAX_VERSION),
SLE_CONDVAR(CargoPacket, distance_traveled.x, SLE_INT16, SLV_CARGO_DISTANCE_TRAVELED, SL_MAX_VERSION),
SLE_CONDVAR(CargoPacket, distance_traveled.y, SLE_INT16, SLV_CARGO_DISTANCE_TRAVELED, SL_MAX_VERSION),
};
return _cargopacket_desc;
}
Expand Down
1 change: 1 addition & 0 deletions src/saveload/saveload.h
Expand Up @@ -360,6 +360,7 @@ enum SaveLoadVersion : uint16_t {
SLV_PERIODS_IN_TRANSIT_RENAME, ///< 316 PR#11112 Rename days in transit to (cargo) periods in transit.
SLV_NEWGRF_LAST_SERVICE, ///< 317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
SLV_REMOVE_LOADED_AT_XY, ///< 318 PR#11276 Remove loaded_at_xy variable from CargoPacket.
SLV_CARGO_DISTANCE_TRAVELED, ///< 319 PR#11283 CargoPacket now tracks how far it traveled inside a vehicle.

SL_MAX_VERSION, ///< Highest possible saveload version
};
Expand Down
2 changes: 1 addition & 1 deletion src/vehicle.cpp
Expand Up @@ -2241,7 +2241,7 @@ void Vehicle::CancelReservation(StationID next, Station *st)
VehicleCargoList &cargo = v->cargo;
if (cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
Debug(misc, 1, "cancelling cargo reservation");
cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next);
cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next, v->tile);
}
cargo.KeepAll();
}
Expand Down

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