Skip to content

Commit

Permalink
Codechange: Change default scrolling mode to non-pointer-locking for …
Browse files Browse the repository at this point in the history
…Emscripten
  • Loading branch information
embeddedt committed Jun 28, 2021
1 parent 003b6a0 commit b6e4564
Show file tree
Hide file tree
Showing 3 changed files with 21 additions and 28 deletions.
2 changes: 2 additions & 0 deletions os/emscripten/shell.html
Expand Up @@ -85,6 +85,8 @@
position: absolute;
width: 100%;
z-index: 2;
/* OpenTTD draws the cursor itself */
cursor: none !important;
}
</style>
</head>
Expand Down
14 changes: 14 additions & 0 deletions src/table/settings/settings.ini
Expand Up @@ -2516,6 +2516,20 @@ strval = STR_CONFIG_SETTING_AUTOSCROLL_DISABLED
cat = SC_BASIC

[SDTC_VAR]
ifdef = __EMSCRIPTEN__
var = gui.scroll_mode
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
def = 2
min = 0
max = 3
str = STR_CONFIG_SETTING_SCROLLMODE
strhelp = STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT
strval = STR_CONFIG_SETTING_SCROLLMODE_DEFAULT
cat = SC_BASIC

[SDTC_VAR]
ifndef = __EMSCRIPTEN__
var = gui.scroll_mode
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
Expand Down
33 changes: 5 additions & 28 deletions src/video/sdl2_v.cpp
Expand Up @@ -30,11 +30,6 @@

#include "../safeguards.h"

#ifdef __EMSCRIPTEN__
/** Whether we just had a window-enter event. */
static bool _cursor_new_in_window = false;
#endif

void VideoDriver_SDL_Base::MakeDirty(int left, int top, int width, int height)
{
Rect r = {left, top, left + width, top + height};
Expand Down Expand Up @@ -203,9 +198,9 @@ bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize)

bool VideoDriver_SDL_Base::ClaimMousePointer()
{
/* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */
#ifndef __EMSCRIPTEN__
SDL_ShowCursor(0);
#ifdef __EMSCRIPTEN__
SDL_SetRelativeMouseMode(SDL_TRUE);
#endif
return true;
}
Expand Down Expand Up @@ -377,27 +372,9 @@ bool VideoDriver_SDL_Base::PollEvent()

switch (ev.type) {
case SDL_MOUSEMOTION:
#ifdef __EMSCRIPTEN__
if (_cursor_new_in_window) {
/* The cursor just moved into the window; this means we don't
* know the absolutely position yet to move relative from.
* Before this time, SDL didn't know it either, and this is
* why we postpone it till now. Update the absolute position
* for this once, and work relative after. */
_cursor.pos.x = ev.motion.x;
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;

_cursor_new_in_window = false;
SDL_SetRelativeMouseMode(SDL_TRUE);
} else {
_cursor.UpdateCursorPositionRelative(ev.motion.xrel, ev.motion.yrel);
}
#else
if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y);
}
#endif
HandleMouseEvents();
break;

Expand Down Expand Up @@ -502,9 +479,7 @@ bool VideoDriver_SDL_Base::PollEvent()
// mouse entered the window, enable cursor
_cursor.in_window = true;
#ifdef __EMSCRIPTEN__
/* Disable relative mouse mode for the first mouse motion,
* so we can pick up the absolutely position again. */
_cursor_new_in_window = true;
/* Ensure pointer lock will not occur. */
SDL_SetRelativeMouseMode(SDL_FALSE);
#endif
} else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
Expand All @@ -525,7 +500,9 @@ static const char *InitializeSDL()
* UpdateWindowSurface() to update the window's texture instead of
* its surface. */
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0");
#ifndef __EMSCRIPTEN__
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
#endif

/* Check if the video-driver is already initialized. */
if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr;
Expand Down

0 comments on commit b6e4564

Please sign in to comment.