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Add: NewGRF property to set town production effect.
This is modelled on town acceptance (growth) effect, and so takes an original cargo slot instead of a direct value. Valid values are: - 0x00 to behave like passengers - 0x02 to behave like mail - 0xFF to behave like other cargo (i.e. not produced.) If not set, town acceptance effect is set based on the cargo label ('PASS' or 'MAIL'.)
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