Replies: 7 comments 14 replies
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Well, I still think the biggest mistake of the previous shares system was... its removal. This system was very simple and had great potential to become a very playable extension for multiplayer games. These weren't irreparable bugs. Looking at it from a layman's perspective, it could be done in a few relatively small steps. In fact, it required, first of all, a change in the basis for valuation of goodwill from property to income or mixed, because this was the main source of abuse and inconsistency. But I don't know, maybe I'm wrong, maybe the code was so unclear that it would actually be easier to build a new, even very similar function from scratch. Anyway, there was a discussion on tt-forums regarding the new share function (here). Copy from the above topic. That's how I would see it... This is my opinion and roughly outlines the idea of shares. This is over 3 years old but still relevant. In the aforementioned show, budding entrepreneurs present their ideas in front of a group of business sharks in order to obtain financial support in exchange for a share of profits. Some ideas are bad, some are good, some are really interesting. Participants value their companies very differently and expect different types of support. Sometimes they ask for £50,000 for 30% and it turns out to be a poor offer, and other times they ask for £500,000 for 1% and all the sharks are fighting for the opportunity to participate in this deal because they know it must work. Which investor the participant chooses depends not only on the financial proposals, but also on what kind of support he can count on. It could be similar in this game... In online gaming, perhaps one of the most frequently asked questions is, "Can someone lend me some money?" I don't mind supporting players, I do it a lot myself, but... being a good uncle always is a bit boring. :) I'd rather that money could be my investment. :D "$1,000,000 in exchange for a 25% shares"? It can be an opportunity, but it can also be a flop. A minor* change to the existing system could add an interesting element of player interaction to the game. It is not only passive waiting for someone else's profits that comes into play here. Someone who owns XX% of shares will care about the development of this company... No graphical presentations. For now, just a few general assumptions of this idea:
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IRL, you cannot buy shares unless somebody sells them, but hostile
takeovers can be performed by buying shares from other peoples companies
and individual investors. Thus, some companies opt to stay private, and
some companies (e.g. Walmart) keep over 50% of the shares in the company to
avoid this.
…On Sun, Jun 9, 2024, 10:53 AM LDprg ***@***.***> wrote:
@LC-Zorg <https://github.com/LC-Zorg> Ok I got. I however did notice
other problems that needs to be addressed.
What should happen if multiple companies own together 100% of another
company? Since single companies can get merged, This isn't possible for
multiple. The original owner on the other side has no profit anymore since
all is splitted up between the other companies. Splitting the buildings
over the other players also don't work since it would break everything.
Also there should be a mechanic for 5. for forcefully buying shares,
because if I could limit the shares below 100% nobody would be able to buy
my company out. Those could be very expensive compared to the other ones.
I really like the idea of a share system like this. It could really
increase the depth of the game even more and spice up multiplayer.
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IRL, you do not get part of the profit in owning shares: if you own 10% of
a company, you do not get 10% of their profit. The primary reason people
buy shares is because they expect other people to buy shares, i.e. they
expect the share price to rise—the price rises when more people want to buy
shares than sell them. Some people, mostly the rich, also buy shares
because they give you a piece of the leadership—if you have 25% stake in a
company, your vote is worth 25% in the total vote for c-suite people.
The only time that shareholders get a piece of the profit is when the
company runs a dividend, which is determined by the c-suite. Even very
profitable companies may run little to no dividend, or may do so only
irregularly.
…On Sun, Jun 9, 2024, 2:46 PM LDprg ***@***.***> wrote:
I guess but the problem with the possibile implementation mentioned above
is that nobody would sell too many shares since if you sell 40% of shares
you only get 60% of your profit. And besides that a forced takeover is
simply a nice feature.
So you either make selling shares super viable (so people want to sell
their shares) or you give the players a methods for forced takeovers.
I guess something that would work is to make bank loans also just a share
sell to the bank. So other players could buy the shares from the bank. This
would implicitly make bankrupt companies easy to buy since the will likely
have a loan.
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When I read through this discussion I mostly see complicated ways of adding exploitable mechanisms to the game, to be honest. I really don't want to put anyone down here; I love to see different proposals and I love that there is a lot of passion out there for having a shares system. May I suggest a different starting point for the subject, though? What would you like a shares system to enable? What would the purpose be? The old system offered a way to:
Given that, can we formulate a function that the shares system would fill? If we can agree on why there should be one it may be easier to figure out how one could work. |
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The old system's real purpose becomes apparent when you're playing against the AI. It's there so you can take over AI companies (and potentially vice versa leading to a game over). But its real real purpose is to ape Railroad Tycoon (1990), as when Chris Sawyer left MicroProse he didn't bring it over to Locomotion. |
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If the value is split between 5 players, then it gets interesting. My
recommendation would be to allow shareholders to initiate a vote no more
often than once a year to forcibly transfer control of the company to a
spectator, basically imitating irl ceo transfers.
…On Tue, Jun 11, 2024, 7:11 AM LDprg ***@***.***> wrote:
Long term investments I think shouldn't be generating more money than
investing into economy. An interesting option would be a payment from the
company to the company that owns the shares. Like selling for example 10%
shares give 2% of the profit from the other play. Therefore it is a nice
passive income and the more important point the other players looses some
money. It wouldn't allow bugs since it is always only a money transfer. It
would also open nice strategies since you could either buy shares of the
other company to compensate (smaller company always wins) or buy vack the
shares.
@bjornwarmedal <https://github.com/bjornwarmedal> With the points you
last mentioned I mean that we always need to think of multiplayer scenarios
with multiple and single enemy companies. For example when buying out a
company. What happens if 5 companies own 20% shares each? Which one would
own the company? Or is all the property selled and the value splitted? If
one company owns all shares all building's could just be transferred and so
the companies are merged. Can other players bug shares from other ones? Can
they actively select which to buy? I meant these questions which do not
accur on 1v1.
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𝔹𝕣𝕚𝕟𝕘 𝕤𝕙𝕒𝕣𝕖𝕤 𝕓𝕒𝕔𝕜 A good game to look for inspiration is Capitalism 2 or Capitalism Lab. |
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Since company shares have been removed due to its bugs and possible cheats, I would suggest adding a new share system. It should something that makes more sense than the old system and I think the focus should be on multiplayer (allowing better competition). It should also not be exploitable.
A useful share system could really upgrade the multiplayer experience. Currently you just geht bought by another company, no real way to predict it and its also kind of unrealistic. Maybe you could get a part of their profit, maybe you could make them to something like a subcompany.
The goal of this issue is to collect ideas for a new share system. Do not discuss the removal of the old system here, pls.
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