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[Bug]: Water infrastructure total mismatch when building ship depot over water objects on owned water #10419

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JGRennison opened this issue Jan 27, 2023 · 0 comments

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@JGRennison
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Version of OpenTTD

master

Expected result

Water infrastructure total is correct

Actual result

Water infrastructure total is incorrect in the case below.

This may eventually lead to a multiplayer desync.

Steps to reproduce

  1. Build two canal pieces
  2. Build object(s) on one or both of these pieces
  3. Build a ship depot on the two canal pieces
  4. The water infrastructure total is now incorrect
  5. Removing the ship depot and canal pieces now leaves a water infrastructure of 1 or 2 (depending on whether one or both tiles had objects).
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/Upstream-OpenTTD that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/OpenTTD-patches that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/Upstream-OpenTTD that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/Upstream-OpenTTD that referenced this issue Jan 29, 2023
JGRennison added a commit to JGRennison/Upstream-OpenTTD that referenced this issue Jan 29, 2023
michicc pushed a commit to michicc/OpenTTD that referenced this issue Feb 4, 2023
michicc pushed a commit to michicc/OpenTTD that referenced this issue Feb 4, 2023
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