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Trains of different types (railway, monorail, maglev) arrive in the end-to-end stations without colliding (as neither will pass onto the 'other' track type), or the signalling system will prevent them from using the track simultaneously.
Actual result
The trains are allowed to use the station simultaneously and collide.
Steps to reproduce
To recreate from scratch:
Place a Railway, Monorail, or Maglev station
Using a different track type, place another station on the end of the first, as if you were extending it
Timetable trains to use both halves of the station, and ensure they will be stopped in the platform simultaneously
When the second of the two trains arrives, it will collide with the one already in the platform
Attached save has this scenario set up, with a Monorail - Maglev station. After unpausing, the monorail train will arrive second, colliding with the maglev.
… correct incorrect crash circumstances.
Collision sensitivity was lowered in a way that both problematic circumstances
appear to be rectified while true collisions still seem to function fully. (An
idea of making the trains "park in" a little less also comes to mind, but this
patch seems sufficient to resolve the overall issue.)
Version of OpenTTD
13.0, Windows 10
Expected result
Trains of different types (railway, monorail, maglev) arrive in the end-to-end stations without colliding (as neither will pass onto the 'other' track type), or the signalling system will prevent them from using the track simultaneously.
Actual result
The trains are allowed to use the station simultaneously and collide.
Steps to reproduce
To recreate from scratch:
Attached save has this scenario set up, with a Monorail - Maglev station. After unpausing, the monorail train will arrive second, colliding with the maglev.
MonoMaglev.zip
Station layout in question - a 1x3 Monorail station end-on to a 1x3 Maglev station.
(Based on a report on Reddit: https://www.reddit.com/r/openttd/comments/115mc5d/in_rare_cases_using_a_path_signal_can_cause/)
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