Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Crash]: in string handling #11181

Closed
James103 opened this issue Aug 11, 2023 · 1 comment
Closed

[Crash]: in string handling #11181

James103 opened this issue Aug 11, 2023 · 1 comment
Labels
needs triage This issue needs further investigation before it becomes actionable

Comments

@James103
Copy link
Contributor

Version of OpenTTD

ba95764 on Windows 10, 64-bit (via Steam)

Steps to reproduce

Not fully sure. I just clicked the scroll bar in the AI/GS debug window at the time of crash.
Will update if I can find a way to reproduce the crash.

Upload crash files

crash20230811051227.zip

The depicted script is used for my own testing purposes.
If needed, the version in use at the time of crash is attached: TestGS.zip

@2TallTyler 2TallTyler added the needs triage This issue needs further investigation before it becomes actionable label Aug 11, 2023
@glx22
Copy link
Contributor

glx22 commented Aug 11, 2023

 	[Code externe]	
 	ucrtbase.dll!raise()	Inconnu
 	ucrtbase.dll!abort()	Inconnu
 	openttd.exe!FatalErrorI(const std::string & str) Ligne 141	C++
 	openttd.exe!AssertFailedError(int line, const char * file, const char * expression) Ligne 20	C++
>	[Cadre en ligne] openttd.exe!StringParameters::GetParam(unsigned __int64) Ligne 177	C++
 	openttd.exe!HaveDParamChanged(const std::vector<StringParameterBackup,std::allocator<StringParameterBackup>> & backup) Ligne 202	C++
 	openttd.exe!UpdateTextEffect(unsigned __int64 te_id, unsigned int msg) Ligne 70	C++
 	openttd.exe!LoadUnloadVehicle(Vehicle * front) Ligne 1918	C++
 	openttd.exe!LoadUnloadStation(Station * st) Ligne 1968	C++
 	openttd.exe!CallVehicleTicks() Ligne 954	C++
 	openttd.exe!StateGameLoop() Ligne 1410	C++
 	openttd.exe!GameLoop() Ligne 1533	C++
 	openttd.exe!VideoDriver::GameLoop() Ligne 39	C++
 	openttd.exe!VideoDriver::GameThread() Ligne 48	C++
 	openttd.exe!StartNewThread::__l3::<lambda>(const char * name, void(*)(VideoDriver *) && F, VideoDriver * && <A_0>) Ligne 64	C++
 	[Code externe]	

Not related to scripts at all.

@James103 James103 changed the title [Crash]: in string handling (possibly in AI/GS debug window) [Crash]: in string handling Aug 11, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
needs triage This issue needs further investigation before it becomes actionable
Projects
None yet
Development

No branches or pull requests

3 participants