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Based on "#1139 — Station bug" I figured, that the algorithm used to distribute cargo to stations is weird. Once 2 stations in an area (probably only if they completely surround the catchment area of a 3rd station) are fairly frequently being visited thus have a rating better than "poor", the 3rd station doesnt have any chance to ever get cargo.
The reason is that the rating of this station is really low, because "days_since_pickup" is set to 255. But there is no chance for the station to get the pickup time reset as by design no cargo can be send to the station due to the limitation of 2 stations, which get the produced cargo.
So I guess it would be better if the rating of the 3rd station is increasing even though no cargo was picked up, as long as a vehicle which is capable of holding that specific cargo, is loading. This will at least give the 3rd station a chance to ever get cargo.
Or is there any reason (e.g performance or network sync stability)?
Hathor opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1143
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