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Use of the setting_newgame console command shouldn't effect changes as if the active settings were changed.
Actual result
Many of the post_cb implementations use a comparison between _game_mode and GM_MENU to decide whether the change should be effected on the running game and/or on _settings.
Use of setting_newgame as a multiplayer client can cause multiplayer desyncs or other state divergences.
Steps to reproduce
Use the setting_newgame console command.
Ones with interesting effects include: economy.minutes_per_calendar_year, service interval settings and freeform_edges.
The text was updated successfully, but these errors were encountered:
In principle you should be able to use it at any time because it should never affect the running game.
However I also doubt that this is used much or is really necessary.
JGRennison
added a commit
to JGRennison/Upstream-OpenTTD
that referenced
this issue
Feb 12, 2024
Version of OpenTTD
master
Expected result
Use of the setting_newgame console command shouldn't effect changes as if the active settings were changed.
Actual result
Many of the post_cb implementations use a comparison between _game_mode and GM_MENU to decide whether the change should be effected on the running game and/or on _settings.
Use of setting_newgame as a multiplayer client can cause multiplayer desyncs or other state divergences.
Steps to reproduce
Use the
setting_newgame
console command.Ones with interesting effects include: economy.minutes_per_calendar_year, service interval settings and freeform_edges.
The text was updated successfully, but these errors were encountered: