Fix #10395: When loading old saves, don't forcibly bar level crossings #10400
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Motivation / Problem
The savegame conversion in #9931 iterates through all level crossings and updates them, in case the savegame had only one track of a multi-track crossing barred. I erroneously forced every level crossing tile on the map to be barred instead of checking for a closed tile on the same axis. Reported as #10395.
Description
Check the crossing for barred tiles instead of forcing all tiles to be barred.
Closes #10395.
To make review a bit easier, the parameter being changed is
force_bar
:Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.