Change: Don't save industry history if cargo slot isn't used. #11133
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Motivation / Problem
Industries have 16 slots which may produce cargo, and we save two months of production/transported history for each slot for each industry.
In many cases (dependent on NewGRFs), 14 of the 16 slots won't actually ever be used as cargo slot is CT_INVALID.
Description
Skip saving history if the slot is CT_INVALID by setting the saved length to 0.
This avoids saving history of 16 slots per industry when in many cases (NewGRF dependent) only a couple are used.
Does not need a saveload bump as the loading code is already told how much data there is.
Limitations
As savegames are compressed, this doesn't particularly save much space... on a 4096x4096 map with high industries the resultant file size difference is negli:ble.
Vanilla: 24,766,936 bytes
Patched: 24,760,648 bytes
This may be of more benefit with #10541, but... no idea.
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.