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Fix: Road stops should not draw a ground sprite of 0 #11214

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merged 1 commit into from Aug 20, 2023

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JGRennison
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Motivation / Problem

According to The Specification, setting the ground sprite to 0 should result in no sprite being drawn.

Description

If the road stop's ground sprite is 0, do not draw it on the map.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR touches english.txt or translations? Check the guidelines
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, game_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

@2TallTyler 2TallTyler merged commit 8df4aa7 into OpenTTD:master Aug 20, 2023
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3 participants