Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix #12114: Viewport coords of crashed aircraft not updated when falling. #12424

Merged
merged 1 commit into from
Apr 5, 2024

Conversation

PeterN
Copy link
Member

@PeterN PeterN commented Apr 4, 2024

Motivation / Problem

Viewport coords of crashed aircraft not updated when falling.

This results in the aircraft glitching as the wrong viewport area is drawn.

Description

Fixed by ensuring the aircraft's viewport position is updated when falling. Previously it was only updated when an explosion effect was created.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR touches english.txt or translations? Check the guidelines
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, game_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

…en falling.

This results in the aircraft glitching as the wrong viewport area is drawn.
@PeterN PeterN added the backport requested This PR should be backport to current release (RC / stable) label Apr 5, 2024
@PeterN PeterN merged commit d11622b into OpenTTD:master Apr 5, 2024
15 checks passed
@PeterN PeterN deleted the fix-12114 branch April 5, 2024 07:17
glx22 pushed a commit to glx22/OpenTTD that referenced this pull request Apr 9, 2024
…en falling. (OpenTTD#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
glx22 pushed a commit to glx22/OpenTTD that referenced this pull request Apr 9, 2024
…en falling. (OpenTTD#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
rubidium42 pushed a commit to rubidium42/OpenTTD that referenced this pull request Apr 9, 2024
…en falling. (OpenTTD#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
rubidium42 pushed a commit to rubidium42/OpenTTD that referenced this pull request Apr 9, 2024
…en falling. (OpenTTD#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
glx22 pushed a commit that referenced this pull request Apr 9, 2024
…ing. (#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
@glx22 glx22 added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Apr 9, 2024
ladysadie pushed a commit to ladysadie/OpenTTD_WIP that referenced this pull request Apr 10, 2024
…en falling. (OpenTTD#12424)

This results in the aircraft glitching as the wrong viewport area is drawn.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
backported This PR is backported to a current release (RC / stable)
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants