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Change: Always apply inflation from 1920 to 2090, no matter the game start year. #7589

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merged 1 commit into from Dec 25, 2020
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10 changes: 9 additions & 1 deletion src/economy.cpp
Expand Up @@ -722,7 +722,7 @@ bool AddInflation(bool check_year)
* inflation doesn't add anything after that either; it even makes playing
* it impossible due to the diverging cost and income rates.
*/
if (check_year && (_cur_year - _settings_game.game_creation.starting_year) >= (ORIGINAL_MAX_YEAR - ORIGINAL_BASE_YEAR)) return true;
if (check_year && (_cur_year < ORIGINAL_BASE_YEAR || _cur_year >= ORIGINAL_MAX_YEAR)) return true;

if (_economy.inflation_prices == MAX_INFLATION || _economy.inflation_payment == MAX_INFLATION) return true;

Expand Down Expand Up @@ -914,6 +914,14 @@ void StartupEconomy()
_economy.infl_amount_pr = max(0, _settings_game.difficulty.initial_interest - 1);
_economy.fluct = GB(Random(), 0, 8) + 168;

if (_settings_game.economy.inflation) {
/* Apply inflation that happened before our game start year. */
int months = (min(_cur_year, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR) * 12;
for (int i = 0; i < months; i++) {
AddInflation(false);
}
}

/* Set up prices */
RecomputePrices();

Expand Down