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I added a pull request and a patch that might come in handy #12
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fs_resourceLoadPriority will come in handy. However I still have issues on linux, I'm using Lubuntu 64-bit, not sure if i' doing something wrong. Getting similar messages from the other sh files. Here is the terminal output: tiaan@yocto-intel:~/OpenTechBFG/scripts$ sh cmake-linux-release.sh
does not contain a CMakeLists.txt file. -- CMAKE_BUILD_TYPE:Release |
/home/tiaan/OpenTechBFG/libs/cegui/CEGUI.git does not contain a CMakeLists.txt file. means you didn't run: git submodule init git submodule update On Fri, Aug 21, 2015 at 2:14 AM, Yetta1 notifications@github.com wrote:
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@kortemik Thank you, I did use those commands, however I never did it in the OTE path, which is why it failed. It's working now. |
I defaulted the cvar fs_resourceLoadPriority to 0 so it makes it easier to mod the engine:
RobertBeckebans/RBDOOM-3-BFG#241
I also added this as a patch for OTE:
OpenTechEngine/OpenTechBFG#79
and I added an explanation for compiling in linux:
OpenTechEngine/OpenTechBFG#77
what do you think?
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