/
Effector.h
45 lines (39 loc) · 1.09 KB
/
Effector.h
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#pragma once
#include "CameraDefs.h"
#include "device.h"
class ENGINE_API CEffectorCam : public SBaseEffector
{
protected:
ECamEffectorType eType;
friend class CCameraManager;
float fLifeTime;
bool bHudAffect;
public:
CEffectorCam(ECamEffectorType type, float tm)
{
eType = type;
fLifeTime = tm;
bHudAffect = true;
};
CEffectorCam()
{
eType = (ECamEffectorType)0;
fLifeTime = 0.0f;
bHudAffect = true;
};
virtual ~CEffectorCam(){};
void SetType(ECamEffectorType type) { eType = type; }
void SetHudAffect(bool val) { bHudAffect = val; }
bool GetHudAffect() { return bHudAffect; }
IC ECamEffectorType GetType() { return eType; }
virtual bool Valid() { return fLifeTime > 0.0f; }
virtual bool ProcessCam(SCamEffectorInfo& info)
{
fLifeTime -= Device.fTimeDelta;
return Valid();
};
;
virtual void ProcessIfInvalid(SCamEffectorInfo& info){};
virtual bool AllowProcessingIfInvalid() { return false; }
virtual bool AbsolutePositioning() { return false; }
};