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Fix briefing screen ignoring Geoscape scale in multi-parts
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SupSuper committed Jul 2, 2019
1 parent c8f201d commit 9f171d7
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4 changes: 4 additions & 0 deletions src/Battlescape/BriefingState.cpp
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -49,6 +49,10 @@ namespace OpenXcom
*/ */
BriefingState::BriefingState(Craft *craft, Base *base) BriefingState::BriefingState(Craft *craft, Base *base)
{ {
Options::baseXResolution = Options::baseXGeoscape;
Options::baseYResolution = Options::baseYGeoscape;
_game->getScreen()->resetDisplay(false);

_screen = true; _screen = true;
// Create objects // Create objects
_window = new Window(this, 320, 200, 0, 0); _window = new Window(this, 320, 200, 0, 0);
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