fix: remove discrepancy between displayed and real accuracy #1427
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Code for displayed accuracy (for UFO Extender option) differs from the actual accuracy calculation inside Projectile::applyAccuracy(), with different rounding. What's more important, displayed number in Map::drawTerrain() is calculated in 3D space, and applyAccuracy ignores z-coordinates whatsoever, so displayed number is actually more precise. This fix makes those numbers in line with each other.
Changes aren't "pure cosmetic", especially with corner cases - game won't consider target which is 8 levels above targeting unit, as adjanced for accuracy calculation.