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Releases: OrangeSpork/AdvIKPlugin

1.7.1

12 Feb 23:42
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Fix (remove) neck motion with KK/KKS - the KK/KKS skeleton handles upper chest scaling differently and this doesn't look correct on these games (thanks Gebo).
Retuned the default neck motion on HS2/AI slightly.

1.7.0

22 Jan 07:13
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Deactivates the IK solver in maker. Not really needed and it mangles leg/arm length adjusted characters.

1.6.9

11 Jan 06:38
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Feature: Added Heelz Hover IK Adjustment Flags, Offset All IK effectors by the Heelz hover amount or just either/both feet effectors.

1.6.8

21 Dec 06:25
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Fix: Unnecessary resize scan was slowing down maker and main game slightly (seems to affect some folks more than others).

1.6.7

13 Dec 01:08
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Fix: Added a workaround for an odd ABMX issue where applying a zero position modifier to the neck on a character with an ABMX neck length adjustment in play would cause the neck length adjustment to quit working. During the breathing animation this would cause an odd snap in the neck position at the bottom of each breath cycle.

Feature: Added an ability to request resize via a special folder name. This allows for resizing during VNGE scenes, see the readme for instructions.

1.6.6

04 Dec 22:40
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Feature: Breathing Effect - Neck Motion Slider (Adds a vertical translation to the neck to match the upper chest vertical motion). Technically not anatomically correct (but then again the upper chest doesn't move up/down much at all either). With more exaggerated upper chest motions this looks better. At full slider value the neck moves fully with the chest, at 0 position doesn't move at all. Defaults to in the middle which looks best to me, but adjust at your desire.

Fix: Breathing Effect - Some performance (mainly less GC memory spam) improvements for the breathing effect.

Feature: Resize - Rescale Character option. Added a 'Rescale Chara' option to the resize centroid list. On character replacement, automatically rescales the character height to match the prior character height.

This is a bit different from the others - a brute force fix to just forcibly resize the character to match the prior. Disadvantage is that this effectively erases relative height variations and just force fits the character into the scene. Advantage is that this works for more than just IK, it works with FK or plain animated scenes. It will also work for scenes that have fixed, non-adjusting assumptions about where character limbs or positions are.

Note: the KK & KKS versions of this aren't currently (12/4) tested and are provided as previews. No reason they shouldn't work but I haven't had time to check them out yet. Feel free to try them out and drop me a note about the results, but the less adventurous should stay on 1.6.5 for the time being.

1.6.5

27 Oct 02:16
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KKS Support Release

1.6.4

05 Oct 06:10
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Clamped reversed shoulder rotation to only rotate up, not the anatomically impossible down.
Slightly delay setting the spine stiffness on loads to improve chances of the setting taking.

1.6.3

22 Jul 08:05
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Performance Optimizations when Shoulder Rotation is Enabled

1.6.2

24 Jun 18:44
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  • Cleaned up one wayward log statement on character load in studio