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AI_DynamicBonesGravityPlugin/AI_DynamicBonesGravityPlugin.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>AI_DynamicBonesGravityPlugin</RootNamespace> | ||
<AssemblyName>AI_DynamicBonesGravityPlugin</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.BepInEx.Harmony.2.0.6\lib\net35\0Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.AIGirl.Assembly-CSharp.2020.5.29\lib\net46\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.AIGirl.Assembly-CSharp-firstpass.2020.5.29\lib\net35\Assembly-CSharp-firstpass.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="BepInEx, Version=5.3.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.BepInEx.5.3.0\lib\net35\BepInEx.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="BepInEx.Harmony, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.BepInEx.Harmony.2.0.6\lib\net35\BepInEx.Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.AIGirl.UnityEngine.CoreModule.2018.2.21.1\lib\net46\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.AIGirl.UnityEngine.CoreModule.2018.2.21.1\lib\net46\UnityEngine.CoreModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\IllusionLibs.AIGirl.UnityEngine.IMGUIModule.2018.2.21.1\lib\net46\UnityEngine.IMGUIModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="..\DynamicBonesGravityPlugin\DynamicBonesGravityPlugin.projitems" Label="Shared" /> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("AI_DynamicBonesGravityPlugin")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("AI_DynamicBonesGravityPlugin")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("a31de13c-5cde-4e4a-8527-6ecdddb16089")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="IllusionLibs.AIGirl.Assembly-CSharp" version="2020.5.29" targetFramework="net471" developmentDependency="true" /> | ||
<package id="IllusionLibs.AIGirl.Assembly-CSharp-firstpass" version="2020.5.29" targetFramework="net471" developmentDependency="true" /> | ||
<package id="IllusionLibs.AIGirl.UnityEngine.CoreModule" version="2018.2.21.1" targetFramework="net471" developmentDependency="true" /> | ||
<package id="IllusionLibs.AIGirl.UnityEngine.IMGUIModule" version="2018.2.21.1" targetFramework="net471" developmentDependency="true" /> | ||
<package id="IllusionLibs.BepInEx" version="5.3.0" targetFramework="net471" developmentDependency="true" /> | ||
<package id="IllusionLibs.BepInEx.Harmony" version="2.0.6" targetFramework="net471" developmentDependency="true" /> | ||
</packages> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30611.23 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "DynamicBonesGravityPlugin", "DynamicBonesGravityPlugin\DynamicBonesGravityPlugin.shproj", "{98F6516D-2E55-4FF3-817B-E51C4C376881}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HS2_DynamicBonesGravityPlugin", "HS2_DynamicBonesGravityPlugin\HS2_DynamicBonesGravityPlugin.csproj", "{B69BDCF1-F04C-40CA-9A6C-9574AFF59869}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AI_DynamicBonesGravityPlugin", "AI_DynamicBonesGravityPlugin\AI_DynamicBonesGravityPlugin.csproj", "{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}" | ||
EndProject | ||
Global | ||
GlobalSection(SharedMSBuildProjectFiles) = preSolution | ||
DynamicBonesGravityPlugin\DynamicBonesGravityPlugin.projitems*{98f6516d-2e55-4ff3-817b-e51c4c376881}*SharedItemsImports = 13 | ||
DynamicBonesGravityPlugin\DynamicBonesGravityPlugin.projitems*{a31de13c-5cde-4e4a-8527-6ecdddb16089}*SharedItemsImports = 4 | ||
DynamicBonesGravityPlugin\DynamicBonesGravityPlugin.projitems*{b69bdcf1-f04c-40ca-9a6c-9574aff59869}*SharedItemsImports = 4 | ||
EndGlobalSection | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{B69BDCF1-F04C-40CA-9A6C-9574AFF59869}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{B69BDCF1-F04C-40CA-9A6C-9574AFF59869}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{B69BDCF1-F04C-40CA-9A6C-9574AFF59869}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{B69BDCF1-F04C-40CA-9A6C-9574AFF59869}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{A31DE13C-5CDE-4E4A-8527-6ECDDDB16089}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {DC52961F-4284-4D47-BF2A-C6DD60BBA90C} | ||
EndGlobalSection | ||
EndGlobal |
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104
DynamicBonesGravityPlugin/ConfigurationManagerAttributes.cs
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| ||
/// <summary> | ||
/// Class that specifies how a setting should be displayed inside the ConfigurationManager settings window. | ||
/// | ||
/// Usage: | ||
/// This class template has to be copied inside the plugin's project and referenced by its code directly. | ||
/// make a new instance, assign any fields that you want to override, and pass it as a tag for your setting. | ||
/// | ||
/// If a field is null (default), it will be ignored and won't change how the setting is displayed. | ||
/// If a field is non-null (you assigned a value to it), it will override default behavior. | ||
/// </summary> | ||
/// | ||
/// <example> | ||
/// Here's an example of overriding order of settings and marking one of the settings as advanced: | ||
/// <code> | ||
/// // Override IsAdvanced and Order | ||
/// Config.AddSetting("X", "1", 1, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 3 })); | ||
/// // Override only Order, IsAdvanced stays as the default value assigned by ConfigManager | ||
/// Config.AddSetting("X", "2", 2, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 1 })); | ||
/// Config.AddSetting("X", "3", 3, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 2 })); | ||
/// </code> | ||
/// </example> | ||
/// | ||
/// <remarks> | ||
/// You can read more and see examples in the readme at https://github.com/BepInEx/BepInEx.ConfigurationManager | ||
/// You can optionally remove fields that you won't use from this class, it's the same as leaving them null. | ||
/// </remarks> | ||
#pragma warning disable 0169, 0414, 0649 | ||
internal sealed class ConfigurationManagerAttributes | ||
{ | ||
/// <summary> | ||
/// Should the setting be shown as a percentage (only use with value range settings). | ||
/// </summary> | ||
public bool? ShowRangeAsPercent; | ||
|
||
/// <summary> | ||
/// Custom setting editor (OnGUI code that replaces the default editor provided by ConfigurationManager). | ||
/// See below for a deeper explanation. Using a custom drawer will cause many of the other fields to do nothing. | ||
/// </summary> | ||
public System.Action<BepInEx.Configuration.ConfigEntryBase> CustomDrawer; | ||
|
||
/// <summary> | ||
/// Show this setting in the settings screen at all? If false, don't show. | ||
/// </summary> | ||
public bool? Browsable; | ||
|
||
/// <summary> | ||
/// Category the setting is under. Null to be directly under the plugin. | ||
/// </summary> | ||
public string Category; | ||
|
||
/// <summary> | ||
/// If set, a "Default" button will be shown next to the setting to allow resetting to default. | ||
/// </summary> | ||
public object DefaultValue; | ||
|
||
/// <summary> | ||
/// Force the "Reset" button to not be displayed, even if a valid DefaultValue is available. | ||
/// </summary> | ||
public bool? HideDefaultButton; | ||
|
||
/// <summary> | ||
/// Force the setting name to not be displayed. Should only be used with a <see cref="CustomDrawer"/> to get more space. | ||
/// Can be used together with <see cref="HideDefaultButton"/> to gain even more space. | ||
/// </summary> | ||
public bool? HideSettingName; | ||
|
||
/// <summary> | ||
/// Optional description shown when hovering over the setting. | ||
/// Not recommended, provide the description when creating the setting instead. | ||
/// </summary> | ||
public string Description; | ||
|
||
/// <summary> | ||
/// Name of the setting. | ||
/// </summary> | ||
public string DispName; | ||
|
||
/// <summary> | ||
/// Order of the setting on the settings list relative to other settings in a category. | ||
/// 0 by default, higher number is higher on the list. | ||
/// </summary> | ||
public int? Order; | ||
|
||
/// <summary> | ||
/// Only show the value, don't allow editing it. | ||
/// </summary> | ||
public bool? ReadOnly; | ||
|
||
/// <summary> | ||
/// If true, don't show the setting by default. User has to turn on showing advanced settings or search for it. | ||
/// </summary> | ||
public bool? IsAdvanced; | ||
|
||
/// <summary> | ||
/// Custom converter from setting type to string for the built-in editor textboxes. | ||
/// </summary> | ||
public System.Func<object, string> ObjToStr; | ||
|
||
/// <summary> | ||
/// Custom converter from string to setting type for the built-in editor textboxes. | ||
/// </summary> | ||
public System.Func<string, object> StrToObj; | ||
} |
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