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Configuration
OreCruncher edited this page Dec 5, 2016
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The configuration file for Dynamic Surroundings can be found in ./minecraft/config/dsurround
. Please note that other configuration options are available using the Biome Configuration and Dimension Configuration systems.
# Configuration file aurora { # Animate Aurora [default: true] B:Animate=true # Whether to enable Aurora processing on server/client [default: true] B:Enabled=true # true to keep the aurora at a height above player; false to fix it to an altitude [default: true] B:"Height Player Relative"=true # Allow Auroras with multiple bands [default: true] B:"Multiple Bands"=true # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0] S:"Player Fixed Height"=64.0 # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150] I:"Spawn Offset"=150 } biomes { # Configuration files for configuring Biome Registry [default: ] S:"Config Files" < > } block { # Configuration files for configuring Block sounds and behavior [default: ] S:"Config Files" < > } dimensions { # Configuration files for configuring Dimension Registry [default: ] S:"Config Files" < > } fog { # Enable biome specific fog density and color [default: true] B:"Biome Fog"=true # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Biome Fog Factor"=1.0 # Allow desert fog when raining [default: true] B:"Desert Fog"=true # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Desert Fog Factor"=1.0 # Higher the player elevation the more haze that is experienced [default: true] B:"Elevation Haze"=true # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Elevation Haze Factor"=1.0 } general { # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] S:"Default Maximum Rain Strength"=1.0 # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] S:"Default Minimum Rain Strength"=0.0 # Adjust cloud graphics based on configured cloud height [default: true] B:"Fancy Cloud Handling"=true # Block radius/range around player for special effect application [range: 8 ~ 32, default: 16] I:"Special Effect Range"=16 } logging { # Enables/disables debug logging of the mod [default: false] B:"Enable Debug Logging"=false # Enables/disables online version checking [default: true] B:"Enable Online Version Check"=true } player { # Controls display of damage popoffs when an entity is damaged [default: true] B:"Damage Popoffs"=true # Suppress player's potion particles from rendering [default: false] B:"Suppress Potion Particles"=false "potion hud" { # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5] S:"Display Scale"=0.5 # Enable display of potion icons in display [default: true] B:Enable=true # Offset from left side of screen [range: 0 ~ 2147483647, default: 5] I:"Left Offset"=5 # Offset from top of screen [range: 0 ~ 2147483647, default: 5] I:"Top Offset"=38 # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5] S:Transparency=0.5 } } rain { # Always override Vanilla rain sound even when dimension is blacklisted [default: true] B:"Always Override Sound"=true # Allow desert dust when raining [default: true] B:"Desert Dust"=true # Reset rain/thunder when all players sleep [default: true] B:"Reset Rain on Sleep"=true # Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0] S:"Sound Level"=1.0 } sound { # Automatically configure sound channels [default: true] B:"Autoconfigure Channels"=true # Sounds to block from playing [default: ] S:"Blocked Sounds" < > # Enable sound when bow is pulled [default: true] B:"Bow Pull Sound"=true # Enable sound when item crafted [default: true] B:"Crafting Sound"=true # Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]] S:"Culled Sounds" < ^minecraft:liquid.* minecraft:mob.sheep.say minecraft:mob.chicken.say minecraft:mob.cow.say minecraft:mob.pig.say > # Enable biome sounds [default: true] B:"Enable Biome Sounds"=true # Enable footstep sounds [default: true] B:Footsteps=true # Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.3] S:"Footsteps Sound Factor"=0.3 # Enable sound effect when jumping [default: true] B:"Jump Sound"=true # Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5] S:"Master Sound Scale Factor"=0.5 # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28] I:"Number Normal Channels"=28 # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4] I:"Number Streaming Channels"=4 # Ticks between water and lava sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] I:"Sound Culling Threshold"=20 # Enable weapons swing sound effect when attacking [default: true] B:"Swing Sound"=true }
- The Dust and Aurora effects can be disabled by a player by altering the configuration. This does not affect the server or other players attached.