Assets/
3rdparty/ # downloadable content, shouldn't be part of repository
SampleScenes/
Standard Assets/
Scripts/ # scripts
StaticAssets/
Models/
Prefabs/
Scenes/
Textures/
VS doesn’t have autocomplete functionality for Unity from the beginning. In order to adjust it do following steps:
- Install latest version of .NET framework (link)
- Install MONO (link)
- Install C# extension for VS code (link)
- Open Extension Setting for installed extension in previous step
- Set
Omnisharp: Use Global Mono
toalways
value (In case there is button with selecting path, add there path to thesettings.json
in project)
- import https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 to the project. and place it to Assets/3rdparty. So in the end you should have following structure:
Assets/
3rdparty/
SampleScenes/ # imported
Standard Assets/ # imported