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feat(geometry): Add extrude geometry feature (#225)
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Add extrude geometry class,
Add 3 conduit demos base on extrude geometry.
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lrc199023 committed Jun 17, 2023
1 parent e15e7d7 commit 1cb5d50
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Showing 9 changed files with 545 additions and 5 deletions.
125 changes: 125 additions & 0 deletions samples/geometry/Sample_ConduitGeometry.ts
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import { BitmapTexture2D, Color, Engine3D, ExtrudeGeometry, GeometryBase, LitMaterial, MeshRenderer, Object3D, Scene3D, SphereGeometry, Vector3 } from "@orillusion/core";
import { createExampleScene, createSceneParam } from "@samples/utils/ExampleScene";
import { GUIHelp } from "@orillusion/debug/GUIHelp";

// An sample to use ExtrudeGeometry
class Sample_ConduitGeometry {

scene: Scene3D;
material: LitMaterial;
object3Ds: Object3D[];
isClosedConduit: boolean = true;

async run() {
let param = createSceneParam();
param.camera.distance = 30;
await Engine3D.init();
let exampleScene = createExampleScene(param);
this.scene = exampleScene.scene;
Engine3D.startRenderView(exampleScene.view);
await this.createMaterial();

GUIHelp.init();
GUIHelp.add(this, 'isClosedConduit').onChange(() => {
if (this.object3Ds) {
for (let item of this.object3Ds) {
item.removeSelf();
}
}
this.object3Ds = null;

this.createConduit();
});
GUIHelp.open();
this.createConduit();
}

async createMaterial() {
this.material = new LitMaterial();
let texture = new BitmapTexture2D();
texture.addressModeU = "repeat";
texture.addressModeV = "repeat";
await texture.load('textures/grid.jpg');
this.material.baseMap = texture;
}


private createConduit() {
this.object3Ds = [];

let shape = this.getShape();
let curve = this.getCurve();
let conduitObject3D = new Object3D();
this.scene.addChild(conduitObject3D);

let renderer = conduitObject3D.addComponent(MeshRenderer);
renderer.material = this.material;
let geometry = renderer.geometry = new ExtrudeGeometry().build(shape, this.isClosedConduit, curve, 0.2);

//
this.object3Ds.push(conduitObject3D);
//show vertex point
for (const item of geometry.sections) {
for (let i = 0, count = item.rotateShape.length; i < count; i++) {
let ball = this.showPoint(item.rotateShape[i].add(item.center), i);
this.object3Ds.push(ball);
}
}
}

shapeRadius = 1;
modelRadius = 4;

private getShape(): Vector3[] {
let vertexList: Vector3[] = [];//circle
let radius = this.shapeRadius;
const vertexCount = 8;
for (let i = 0; i < vertexCount; i++) {
let angle = Math.PI * 2 * i / vertexCount;
let point = new Vector3(Math.sin(angle), 0, Math.cos(angle)).multiplyScalar(radius);
vertexList.push(point);
}
return vertexList;
}

private getCurve(): Vector3[] {
let vertexList: Vector3[] = [];
let radius = this.modelRadius;
const sectionCount = 60;
for (let i = 0; i < sectionCount; i++) {
let angle = Math.PI * 2 * i / 20;
radius += 0.1 * i / sectionCount;
let offsetY = 0.6 - Math.sqrt(i / sectionCount);
let point = new Vector3(Math.sin(angle), offsetY * 6, Math.cos(angle)).multiplyScalar(radius);
vertexList.push(point);
}
return vertexList;
}

private geo: GeometryBase;
private mats: LitMaterial[];

private showPoint(p: Vector3, index: number): Object3D {
this.geo ||= new SphereGeometry(0.3, 10, 10);
if (!this.mats) {
this.mats = [];
for (let i = 0; i < 40; i++) {
let mat = new LitMaterial();
mat.baseColor = Color.random();
this.mats.push(mat);
}
}

let obj = new Object3D();
this.scene.addChild(obj);
let m = obj.addComponent(MeshRenderer);
m.material = this.mats[index];
m.geometry = this.geo;

obj.localPosition = p;

return obj;
}
}

new Sample_ConduitGeometry().run();
124 changes: 124 additions & 0 deletions samples/geometry/Sample_ConduitGeometry2.ts
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import { AttributeAnimCurve, BitmapTexture2D, BlendMode, Color, Engine3D, ExtrudeGeometry, LitMaterial, MeshRenderer, Object3D, Object3DUtil, PropertyAnimClip, PropertyAnimation, Scene3D, Vector3, WrapMode } from "@orillusion/core";
import { createExampleScene, createSceneParam } from "@samples/utils/ExampleScene";
import { UVMoveComponent } from "@samples/material/script/UVMoveComponent";
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { GUIUtil } from "@samples/utils/GUIUtil";

// An sample to use ExtrudeGeometry and make uv move animation
class Sample_ConduitGeometry2 {

scene: Scene3D;
material: LitMaterial;
animClip: PropertyAnimClip;
curveX: AttributeAnimCurve;
curveY: AttributeAnimCurve;
curveZ: AttributeAnimCurve;
totalTime: number;

async run() {
GUIHelp.init();
Engine3D.setting.shadow.shadowBound = 50;
Engine3D.setting.shadow.shadowBias = 0.0001;
let param = createSceneParam();
param.camera.distance = 50;
await Engine3D.init();
let exampleScene = createExampleScene(param);
this.scene = exampleScene.scene;
Engine3D.startRenderView(exampleScene.view);
await this.createMaterial();
await this.loadCurveData();

this.bindCurveAnimation();
this.createConduit();
this.createFloor();
}

createFloor() {
let object3D = Object3DUtil.GetSingleCube(200, 1, 200, 1, 1, 1);
object3D.y = -2;
this.scene.addChild(object3D)
}

bindCurveAnimation(): void {
let obj = Object3DUtil.GetSingleSphere(0.2, 0.8, 0.4, 0.2);
obj.scaleX = 1.5;
let holder = new Object3D();
this.scene.addChild(holder);
holder.scaleX = holder.scaleY = holder.scaleZ = 5;
holder.addChild(obj);
let animation = obj.addComponent(PropertyAnimation);
animation.autoPlay = true;
animation.defaultClip = this.animClip.name;
animation.speed = 0.5;
animation.appendClip(this.animClip);
}
async loadCurveData() {
// load external curve data
let json: any = await Engine3D.res.loadJSON('json/anim_0.json');
this.animClip = new PropertyAnimClip();
this.animClip.parse(json);
this.animClip.wrapMode = WrapMode.Loop;
let curve = this.animClip['objAnimClip']['']['curve'];
this.curveX = curve['m_LocalPosition.x'];
this.curveY = curve['m_LocalPosition.y'];
this.curveZ = curve['m_LocalPosition.z'];
this.totalTime = this.animClip.totalTime;
}

async createMaterial() {
this.material = new LitMaterial();
this.material.depthCompare = 'always';
this.material.blendMode = BlendMode.ADD;
this.material.baseColor = new Color(0, 1, 0.5, 1.0);
this.material.transparent = true;

let texture = new BitmapTexture2D();
texture.addressModeU = "repeat";
texture.addressModeV = "repeat";
await texture.load('textures/cell.png');
this.material.baseMap = texture;
}

private createConduit() {
let shape = this.getShape();
let curve = this.getCurve();
let conduitObject3D = new Object3D();
this.scene.addChild(conduitObject3D);

let renderer = conduitObject3D.addComponent(MeshRenderer);
renderer.material = this.material;
renderer.geometry = new ExtrudeGeometry().build(shape, true, curve, 0.2);

let component = conduitObject3D.addComponent(UVMoveComponent);
component.speed.set(0, -0.8, 0.5, 0.5)
GUIUtil.renderUVMove(component);

}

private getShape(): Vector3[] {
let vertexList: Vector3[] = [];//circle
let radius = 1.2;
const vertexCount = 8;
for (let i = 0; i < vertexCount; i++) {
let angle = Math.PI * 2 * i / vertexCount;
let point = new Vector3(Math.sin(angle), 0, Math.cos(angle)).multiplyScalar(radius);
vertexList.push(point);
}
return vertexList;
}

private getCurve(): Vector3[] {
let vertexList: Vector3[] = [];
for (let i = 0; i < this.totalTime; i += 0.05) {
let point = new Vector3();
point.x = this.curveX.getValue(i);
point.y = this.curveY.getValue(i);
point.z = - this.curveZ.getValue(i);
point.multiplyScalar(5);
vertexList.push(point);
}
return vertexList;
}
}

new Sample_ConduitGeometry2().run();
99 changes: 99 additions & 0 deletions samples/geometry/Sample_ConduitGeometry3.ts
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import { BitmapTexture2D, BlendMode, Color, Engine3D, ExtrudeGeometry, LitMaterial, MeshRenderer, Object3D, Object3DUtil, Scene3D, Vector3 } from "@orillusion/core";
import { createExampleScene, createSceneParam } from "@samples/utils/ExampleScene";
import { UVMoveComponent } from "@samples/material/script/UVMoveComponent";
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { GUIUtil } from "@samples/utils/GUIUtil";

// An sample to use ExtrudeGeometry and make uv move animation
class Sample_ConduitGeometry3 {

scene: Scene3D;
material: LitMaterial;
totalTime: number;

async run() {
GUIHelp.init();
Engine3D.setting.shadow.shadowBound = 50;
Engine3D.setting.shadow.shadowBias = 0.0001;
let param = createSceneParam();
param.camera.distance = 50;
await Engine3D.init();
let exampleScene = createExampleScene(param);
this.scene = exampleScene.scene;
Engine3D.startRenderView(exampleScene.view);
await this.createMaterial();

this.createConduit();
this.createFloor();
}

createFloor() {
let object3D = Object3DUtil.GetSingleCube(200, 1, 200, 1, 1, 1);
this.scene.addChild(object3D)
}

async createMaterial() {
this.material = new LitMaterial();
this.material.cullMode = 'none';
this.material.depthCompare = 'always';
this.material.blendMode = BlendMode.ADD;
this.material.baseColor = new Color(0, 1, 0.5, 1.0);
this.material.transparent = true;

let texture = new BitmapTexture2D();
texture.addressModeU = "repeat";
texture.addressModeV = "repeat";
await texture.load('textures/cell.png');
this.material.baseMap = texture;
}

private createConduit() {
let shape = this.getShape();
let curve = this.getCurve();
let conduitObject3D = new Object3D();
this.scene.addChild(conduitObject3D);

let renderer = conduitObject3D.addComponent(MeshRenderer);
renderer.material = this.material;
renderer.geometry = new ExtrudeGeometry().build(shape, false, curve, 0.2);

let component = conduitObject3D.addComponent(UVMoveComponent);
component.speed.set(0, -0.4, 4, 0.5)
GUIUtil.renderUVMove(component);

}

private getShape(): Vector3[] {
let vertexList: Vector3[] = [];//an area
const vertexCount = 40;
for (let i = 0; i < vertexCount; i++) {
let angle = i * Math.PI * 2 / 23;
let angle2 = i * Math.PI * 2 / 50;
let z2 = Math.sin(angle2) * 8 * (Math.random() * 0.1 + 0.9);
let vertex = new Vector3(
i + this.random(-0.2, 0.2) - vertexCount * 0.5,
0,
Math.sin(angle) + this.random(-1, 1)
);

vertex.z += z2;

vertexList.push(vertex);
}

return vertexList;
}

private random(min: number, max: number): number {
return Math.random() * (max - min) + min;
}

private getCurve(): Vector3[] {
let vertexList: Vector3[] = [];
vertexList.push(new Vector3(0, 0, 0));
vertexList.push(new Vector3(0, 20, 0));
return vertexList;
}
}

new Sample_ConduitGeometry3().run();

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