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chore: fix error #258

Merged
merged 43 commits into from
Jul 27, 2023
Merged

chore: fix error #258

merged 43 commits into from
Jul 27, 2023

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X-OldGentleMan
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optimize rendering performance for windows and mac
fix shadow maping at mac error
fix pbr metallic map and ao map
add draw call sample

ZenderJK and others added 30 commits June 5, 2023 14:55
fix render pass frame time wrong
fix clear coat lighting specular
# Conflicts:
#	src/assets/shader/lighting/BRDF_frag.ts
#	src/assets/shader/lighting/BxDF_frag.ts
fix clear coat lighting specular
fix grass size and vertex animation
change wind texture
fix grass size and vertex animation
change wind texture
fix clear coat shader
fix global fog
fix normal map dir scale
add physic car sample
add terrain sample
…t-human

# Conflicts:
#	package.json
#	samples/utils/GUIUtil.ts
#	src/Engine3D.ts
#	src/assets/shader/post/GlobalFog_shader.ts
#	src/gfx/renderJob/post/GlobalFog.ts
change collect render node
add lambert material
commit gpu buffer by buffer mapasync
…t-human

# Conflicts:
#	src/gfx/graphics/webGpu/Context3D.ts
remove ssh
chore transform
fix fog shader.
fix pbr metallic map and ao map
add draw call sample
fix shadow maping at mac error
…023726

# Conflicts:
#	src/Engine3D.ts
#	src/components/Transform.ts
#	src/components/renderer/RenderNode.ts
#	src/core/entities/Entity.ts
#	src/io/PickFire.ts
@X-OldGentleMan X-OldGentleMan added bug Something isn't working feature New feature or request labels Jul 26, 2023
@X-OldGentleMan X-OldGentleMan added this to the 0.6 milestone Jul 26, 2023
ZenderJK and others added 3 commits July 27, 2023 10:18
code format.
fix(conflict):bxdf file.
@X-OldGentleMan X-OldGentleMan merged commit e5152df into Orillusion:dev Jul 27, 2023
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@lslzl3000 lslzl3000 mentioned this pull request Jul 28, 2023
lslzl3000 added a commit that referenced this pull request Jul 29, 2023
## [0.6.7](v0.6.6...v0.6.7) (2023-07-28)

### Bug Fixes

* **engine:** Fixed a series of errors ([#255](#255)) ([1b30982](1b30982)) ([#264](#264)) ([6ae06db](6ae06db)) ([#258](#258)) ([e5153df](e5152df)) 
* **light:** fix light enable ([#266](#266)) ([50429ea](50429ea))
* **AtmosphericScattering:** fix sky Rendering error on Mac ([#254](#254)) ([5b57016](5b57016))

### Features

* **build:** add non-minified dist version ([acb1c7c](acb1c7c))
* **samples:** new graphic/grass/terrain/drawcall/physics samples ([#265](#265)) ([6e51c74](6e51c74)) ([#258](#258)) ([e5153df](e5152df))
* **globalFog:** add feature of height fog ([#250](#250)) ([e9e2f83](e9e2f83))
* **grass:** add grass system ([#258](#258)) ([e5153df](e5152df))
* **material:** add LambertMaterial ([#258](#258)) ([e5153df](e5152df))
* **collider:** support MeshCollider ([#264](#264)) ([6ae06db](6ae06db))


### Performance Improvements

* **BoundingBox:** add isBoundChange tag to Entity ([#257](#257)) ([70ece43](70ece43))
@lslzl3000 lslzl3000 mentioned this pull request Aug 10, 2023
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5 participants