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bump v0.6.8 #280

Merged
merged 30 commits into from
Aug 15, 2023
Merged

bump v0.6.8 #280

merged 30 commits into from
Aug 15, 2023

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lslzl3000
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@lslzl3000 lslzl3000 commented Aug 10, 2023

0.6.8 (2023-08-10)

Bug Fixes

  • entity: change number children(#279) (f066490)
  • material: fix uniformNode not update (#268) (23db052)
  • hoverContoller: opt maxDistance (8cd1498)
  • UniformNode: Fix error of Uniform data(number) (#276) (09266a6)

Features

  • godRay: Add feature of GodRay post. (#277) (1aa2a85)
  • octree: Use octree to Filter the scene tree (#275) (f30a2ae)

lslzl3000 and others added 26 commits July 11, 2023 19:38
Global fog effect added with high fog
Remove debug method for fog.
Replace cross with crossProduct method
correct error messages for unsupported browsers
…onment (#254)

fix sky Rendering error in the IMAC environment.
Add tags to entity to check for any changes in the bound, and optimize the repeated calculation of the bound
1. Supports MeshCollider;
2. Expand attribute animation to support more attribute curves and fix bugs in clone PropertyAnimation;
3. After picking up the UI from the GUI, it no longer penetrates into the 3D space to pick up 3D objects;
4. Support GUI for adaptive scaling based on screen size;
5. Fix a bug caused by UI Image switching to sprites belonging to different atlases in the GUI.
6. Fix bug: MeshRender clone;
7. Added API (getBaseColor) for material to obtain references to baseColor;
8. Improve the clone method of UnLitMaterial;
9. Fix errors of SphereColliderShape.ts
10. decoration errors of experimentalDecorators
Fix projection error in ortho & orthoOffCenter
add grass system
fix render pass frame time wrong
fix grass segment
fix pbr shader
fix clear coat lighting specular
fix clear coat lighting specular
fix grass size and vertex animation
fix grass size and vertex animation
fix muilt layer clearcoat
fix clear coat shader
add physic car sample
add terrain sample
change collect render node
add lambert material
commit gpu buffer by buffer mapasync
fix shadow render node
fix point shadow
remove ssh
chore transform
fix fog shader.
fix pbr metallic map and ao map
add draw call sample
fix shadow maping at mac error
fix transform notifyLocalChange error
fix instanceDraw
fix pbr color
fix change material not use
fix geometry repeat init
change uuid to instanceID
change transform update
remove doc
back stop
fix light enable
fix light cast shadow
fix material uniformNode not update
opt pick collect
fix when no have light iblDiffuse is dark
Add feature of GodRay post.
import GodRayPost from core
Change the offline texture size of the outline to be modifiable through EngineSetting(textureScale).
offset outline uv
revert default outline color.
Use octree to Filter the scene tree
sort transparent nodes.
Merge transparent tree and opaque to one tree.
#260)

Make sure the components execute according to the expected lifecycle logic.
waitStartComponent init error.
Incorrect duplicate initialization waitStartComponent
change number children
@lslzl3000 lslzl3000 requested review from X-OldGentleMan and hellmor and removed request for X-OldGentleMan and hellmor August 10, 2023 13:41
ZenderJK and others added 2 commits August 10, 2023 23:15
fix transform localQuat
fix renderer enable
@lslzl3000 lslzl3000 merged commit 92edc8b into main Aug 15, 2023
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7 participants