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bump v0.6.8 #280
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bump v0.6.8 #280
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Global fog effect added with high fog Remove debug method for fog.
Replace cross with crossProduct method
correct error messages for unsupported browsers
…onment (#254) fix sky Rendering error in the IMAC environment.
Add tags to entity to check for any changes in the bound, and optimize the repeated calculation of the bound
1. Supports MeshCollider; 2. Expand attribute animation to support more attribute curves and fix bugs in clone PropertyAnimation; 3. After picking up the UI from the GUI, it no longer penetrates into the 3D space to pick up 3D objects; 4. Support GUI for adaptive scaling based on screen size; 5. Fix a bug caused by UI Image switching to sprites belonging to different atlases in the GUI. 6. Fix bug: MeshRender clone; 7. Added API (getBaseColor) for material to obtain references to baseColor; 8. Improve the clone method of UnLitMaterial; 9. Fix errors of SphereColliderShape.ts 10. decoration errors of experimentalDecorators
Fix projection error in ortho & orthoOffCenter
add grass system fix render pass frame time wrong fix grass segment fix pbr shader fix clear coat lighting specular fix clear coat lighting specular fix grass size and vertex animation fix grass size and vertex animation fix muilt layer clearcoat fix clear coat shader add physic car sample add terrain sample change collect render node add lambert material commit gpu buffer by buffer mapasync fix shadow render node fix point shadow remove ssh chore transform fix fog shader. fix pbr metallic map and ao map add draw call sample fix shadow maping at mac error fix transform notifyLocalChange error fix instanceDraw fix pbr color fix change material not use
fix geometry repeat init change uuid to instanceID change transform update remove doc back stop
add graphic sample
fix light enable fix light cast shadow
fix material uniformNode not update opt pick collect fix when no have light iblDiffuse is dark
Add feature of GodRay post. import GodRayPost from core
Change the offline texture size of the outline to be modifiable through EngineSetting(textureScale). offset outline uv revert default outline color.
Fix error of Uniform data(number)
Use octree to Filter the scene tree sort transparent nodes. Merge transparent tree and opaque to one tree.
#260) Make sure the components execute according to the expected lifecycle logic. waitStartComponent init error. Incorrect duplicate initialization waitStartComponent
change number children
lslzl3000
requested review from
X-OldGentleMan and
hellmor
and removed request for
X-OldGentleMan and
hellmor
August 10, 2023 13:41
fix transform localQuat fix renderer enable
add basic light
X-OldGentleMan
approved these changes
Aug 11, 2023
JingwenBai
approved these changes
Aug 15, 2023
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0.6.8 (2023-08-10)
Bug Fixes
Features