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fix(light): fix light enable #266

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merged 2 commits into from
Jul 28, 2023
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fix light enable
fix light cast shadow

fix light enable
fix light cast shadow
@X-OldGentleMan X-OldGentleMan added the bug Something isn't working label Jul 28, 2023
@X-OldGentleMan X-OldGentleMan added this to the 0.6 milestone Jul 28, 2023
@X-OldGentleMan X-OldGentleMan merged commit 50429ea into Orillusion:dev Jul 28, 2023
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@lslzl3000 lslzl3000 mentioned this pull request Jul 28, 2023
lslzl3000 added a commit that referenced this pull request Jul 29, 2023
## [0.6.7](v0.6.6...v0.6.7) (2023-07-28)

### Bug Fixes

* **engine:** Fixed a series of errors ([#255](#255)) ([1b30982](1b30982)) ([#264](#264)) ([6ae06db](6ae06db)) ([#258](#258)) ([e5153df](e5152df)) 
* **light:** fix light enable ([#266](#266)) ([50429ea](50429ea))
* **AtmosphericScattering:** fix sky Rendering error on Mac ([#254](#254)) ([5b57016](5b57016))

### Features

* **build:** add non-minified dist version ([acb1c7c](acb1c7c))
* **samples:** new graphic/grass/terrain/drawcall/physics samples ([#265](#265)) ([6e51c74](6e51c74)) ([#258](#258)) ([e5153df](e5152df))
* **globalFog:** add feature of height fog ([#250](#250)) ([e9e2f83](e9e2f83))
* **grass:** add grass system ([#258](#258)) ([e5153df](e5152df))
* **material:** add LambertMaterial ([#258](#258)) ([e5153df](e5152df))
* **collider:** support MeshCollider ([#264](#264)) ([6ae06db](6ae06db))


### Performance Improvements

* **BoundingBox:** add isBoundChange tag to Entity ([#257](#257)) ([70ece43](70ece43))
@lslzl3000 lslzl3000 mentioned this pull request Aug 10, 2023
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4 participants